Kindergarten

The puzzles and creative activities are designed to teach students computational thinking and the basics of computer programming. These puzzles help demystify computers and explain that computing devices function when programs or commands are executed.

Jigsaw: Learn to drag and Drop

Jigsaw is the first lesson in a series of activities geared toward K-1 students. You can find the activities below.

Puppy Adventure

Program Pixel the puppy to follow a path while jumping over obstacles.

Reference Sites

This site has many games on it.

Each game takes coding one step further.

https://studio.code.org/s/course1


Reference Sites

http://code.org/learn

http://code.org/educate/hoc

http://hourofcode.com/us