what did I find most successful?
The most successful is that the game has to be learning content for our subject I thought it would be more difficult to do something fun, but it came out to be fun too. At least my kids enjoy to play with it. Also, the game has several components in it, but it is not complex at the wingspan that it takes so long to understand the rules that you are tired before start playing. And you do not feel like playing anymore.
Seymour Papert, known as the father of Constructivist learning, coined the term "hard fun" to describe the learning that occurs when engaged in play. Did you, your partner and the players experience "hard fun"? What do you believe were the outcomes?
In this game I want player to understand the very important role that force does in any kind of motion. Also I want the player to realize that sometimes mass ( lighter or heavier ball) matters, and they can just experience that went they launch the ball in the catapult. Player learn all of this just playing. The card with questions, you do not need to know the answers, but at the end you will get the answer and you can learn some catapult physics from it. And it is embedded in the game, it is not a hand out or a test. If you are able to guess the answer, you are closer to win that the other
Reflect on the collaboration process if you worked with a colleague. How did you assign tasks and project manage? Was the workload equitable? How did you communicate with each other? What do you feel the team did successfully? What could be worked upon?
It was an individual project. But I collect some feedback for my kids that were the ones that play the game with me. And they have good ideas how to do it better. Also my husband helped me to decide between to games ideas I have in my, the second idea that did not come to light was doing a board game about energy.
What concepts, skills and/or practices did you set out to teach in this game? Explain how well you think this game teachs students and/or provides them opportunities to learn within the discipline. Be specific here.
The big purpose I have with this game if that my students realize that Physics is everywhere, and they will be able to understand this Physics. Playing with a catapult implied projectile motion, forces, different masses, measuring distances ( when we place the ball in the right distance from the catapult), guessing the best way to hit the wall (more force, less force, different mass ball). Two big units ( 1.Unit:Motion and 2.Unit: Forces) are contemplated in this simple game . And it is fun. In the level 1 of the game, they are also able to applied some engineering skill in order to build their own catapult. Also in Science ,and in particular in Physics, you need to put to work the critical thinking, etc. You can find this in what is the best way to destroy the wall