One or more specialist in Augmented Reality software are assigned to each country.
The student teams learn and build different playable elements that culd be used during this experience.
At the end of this session, each team will have generated their own augmented reality challenge. Some of them could be played later by the other teams.
All teams must play the challenges created by other countries.
When a team achieve the solution of a challenge, will get a part of the final solution.
With all the partial solutions compiled, they will be able to combine them to solve the global challenge.
The game ends when the captains from all countries find a way to launch the rocket that will hit the asteroid with the right payload, speed and timing to make it go off course.