INTRODUCTION:
When launching a rocket, you need to know beforehand the exact fuel that it needs to be able to make the trajectory correctly. It is also necessary to know which energy sources are more profitable and at the same time as little polluting as possible. Since we look for the better efficiency we will try to avoid coal derivatives.
For our rocket we will use, as fuel for propulsion, hydrogen due to its efficiency derived from its heat of combustion of 39 kWh/Kg - three times higher than kerosene, which is another fuel often used in space launchers.
Following the international directives of CO emissions, the hydrogen needed will be obtained on-site from water electrolysis.
LOCATION:
Audiovisual room, poland section.
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CHALLENGE DESCRIPTION:
The challenge will be to find out the exact amount of green hydrogen that is needed to launch a rocket that weighs 880 tons, and what renewable energy I will use to obtain the fuel, once I find out the efficiencies of a wind power plant and a solar energy plant.
The Augmented Reality apps Metaverse and Onirix Place will guide us through three energy plants. In each one of them we will have to solve a problem that will give us part of the padlock code that we will need to open to solve the enigma.
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Before you begin you must:
1. Be sure to have the following apps installed: Metaverse and Onirix Place.
2. See the video that talks about Poland issues due to its energy dependence on coal.
3. See the video that explains the development of the game.
If you have followed the previous steps you are ready to start the game
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AR SOFTWARE:
1. Metaverse App Store (iOS) App that allows you to create Augmented Reality experiences.
2. Metaverse App Store (Android)
3. Onirix App Store (iOS) Augmented Reality application based on geolocation
4. Onirix App Store (Androids)
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RESOURCES:
2. Solar panel
3. Voltmeter
4. Bike-generator, that makes electricity from pedaling (Bicycle connected to a car alternator with a built-in regulator and the latter to a battery)
5. Smartphone
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CHALLENGE OBJECTIVES:
1. Experimenting with augmented reality
2. Become aware of the problems associated with the use of fossil fuels
3. Knowing the advantages of renewable energies