Starved is an atmospheric horror game set after crashing your car in the woods.
After swerving out of the way of a deer, you find yourself stranded somewhere unfamiliar, and decide to look for help, finding signs of life but no actual people, you begin to feel something watching you, following you, and even the smallest gust of wind sets you off in panic.
In this game you are required to find out what is going on in this forest, by exploring and finding items, but the more you learn, the more distubing it is.
Starved was our first group project, originally starting as an end-of-year Game Jam with other members of college, and evolving into a key feature of our brand and identity as a group. We like to try add our monster - Graham - in other contexts, and have plans to make several prequels/sequels.
We created this game in a week, and were given a 2-day opportunity to tweak and add things later on, before presenting it at an open day. It created our group and showed us how well we work together.
Examples of my work for this project can be found below as well as at this link!