I worked with other students in my group to create Saddo Studios as part of our collaboration project within college. We have worked as a team on previous projects such as Starved and Corporate Clearance.
Although not much of my art is implemented into the final game, as we worked primarily in 3D, it is vital for the production, as it is used as references for our 3D modeller and for VFX.
I worked as the Team Leader, organising what needed doing, settling disputes between members, and keeping us on track for deadlines.
A horror game where you clean out items from old buildings, and have to earn money to keep playing, however you are chased by the buildings animatronics, which will kill you if they catch you.
My art is seen as posters, as well as concept art i did for characters.
Our first game, and Game Jam. A horror game where you crash in a forest and while searching for help, encounter something else...
My art is never directly in the game, but is the basis of most assets, and the main antagonist.
These are the only officially released games we made, however there's been uncompleted projects we worked on, such as 'Baked Beans' - a game where you use beans to travel through worlds, and projects in progress, such as 'Starved 2' - a continuation of Starved, where you are back to prove it happened.
Some of us also worked together in a smaller group, we called 'Saddo Studios (Fun Size)' as part of our FMP, to create a third person fantasy shooter game called 'Exclaimation Point'.