Twitter: @EloiseFeltham_
This presentation will look at how students can use virtual reality through online platforms to transform the excursion experience, showcase their understanding and retell events as part of an individualised learning journey.
See how to implement virtual reality into an early years classroom while promoting student inquiry and providing quality feedback.
1) See how to implement virtual reality into an early years classroom while promoting student inquiry and providing quality feedback.
2) How students can use virtual reality through online platforms to transform the excursion experience,
3) Showcase their understanding and retell events as part of an individualized learning journey.
CoSpaces Edu is an intuitive educational technology enabling students and teachers to easily build their own 3D creations, animate them with code and explore them in Virtual or Augmented Reality.
Designed for schools that want to empower their students to become creators and prepare them for the future, CoSpaces Edu improves digital literacy skills, enhances creativity and fosters collaboration in the classroom.
ClassVR is a complete virtual and augmented reality set designed specifically for schools, with standalone headsets, intuitive gesture controls, a huge library of content and an easy-to-use teacher management portal.
ClassVR comes with access to a teacher lesson planning and real-time classroom delivery platform, ClassVR Portal, a simple way to discover and deliver engaging VR content and lessons. It also provides full control and management of multiple headsets in the classroom, allowing teachers a quick and simple way to send their lesson to multiple headsets and view and monitor student progress.