Game Controller Design Challenge
The primary purpose of computer science is to use the power of computers along with human ingenuity to solve real-world problems. An important element to problem solving is having empathy for your user. This activity challenges students to understand the needs of users seeking modifications to typical game controllers because of their unique circumstances. It can be done as an independent unplugged activity or extended to incorporate the Makey Makey.
Materials
paper and pens, pencils, or markers
cardboard
tape
print out enough copies of the instructions and story cards for each student or pair of students
Makey Makey (optional)
aluminum or aluminum tape (optional for Makey Makey activity)
Instructions
The activities in this challenge can be completed independently or with partners. What I usually do is have students work individually on their initial design that they draw. Then I pair students who have the same user to work together to combine their ideas into a physical prototype.
Review instructions and hand out story cards
Note: Determine time limitations for the design phase and the prototype phases and be sure to communicate those.
Things to discuss
What is empathy? How can empathy help you solve a problem?
Watch this: Practicing Empathy with Jane McGonigal
Get inspired: Assistive Technology, Occupational Therapy, and Accessibility Resources with Makey Makey
Learn more about Design Thinking Strategies for K-8