1 Prototyping is an essential phase in the product development process, serving as a tangible representation of an idea or concept. It allows designers and developers to test, validate, and refine their ideas before investing significant time and resources. Two common types of prototypes are low fidelity and high fidelity prototypes. Low fidelity prototypes are quick and basic representations of an idea, often created using simple tools like paper sketches or digital wireframes. They are ideal for early-stage exploration and feedback collection. On the other hand, high fidelity prototypes are more detailed and interactive, resembling the final product's appearance and functionality more closely. These prototypes are valuable for user testing and assessing the usability and user experience (Friis Dam, 2022).

 

To start prototyping, it is crucial not to get stuck in the planning phase for too long. Bringing the idea to life through drawing, sketching, or using prototyping tools can quickly validate assumptions and reveal potential issues. A blue print for a solution can be put on a piece of paper, and key details can be labeled to clarify the concept. Moreover, creating more than one prototype, both low and high fidelity, enables designers to explore different design alternatives and compare their strengths and weaknesses. This iterative approach allows for continuous improvement and innovation, leading to a more refined and successful final product. By embracing prototyping as an integral part of the design process, teams can enhance creativity, collaboration, and ultimately deliver user-centered solutions that meet the needs and expectations of their target audience

The purpose of prototyping in design thinking is to transform abstract ideas into tangible representations that can be tested and refined. It serves as a roadmap, providing a visual guide for implementing the solution and identifying potential flaws or improvements.


2 The change needed for our prototype is to adjust the sketch for it to be self explanatory and easily understood by the end users. 

3  the next step for our group would be Reflecting getting the end users feedback to re-assess our prototype feasibility, desirability and viability