For live class sessions, we will access our Google Meet links from the Daily Stream in Google Classroom.
Updates will be made upon return to the classroom. When that happens, I will update and reissue the syllabus to reflect any changes. Grading and Attendance policies will remain the same all year.
If you click on the images below, you can access the syllabus in different formats. All the information is included on this page and throughout the website, with links to the viewable Google Doc version. Every student can find their own digital Google Doc version under Week 1>Syllabus Assignment in Google Classroom. If you need help at any time, you can visit the Contact page on this site for my information and/or send me a message.
Google Docs - Syllabus
(Link to Open Viewable Syllabus)
Google Classroom
(Link to Classroom)
PDF File Download
(For print, download, or save)
Syllabus Signature Forms
(Forms page on website)
(CTE Course Number: 480903, Prerequisite to take the course: Introduction to Media Arts)
This course introduces students to the creative and conceptual aspects of designing and producing animated images for a variety of storytelling and multimedia presentations (dramatic narrative; artistic and experimental presentations and/or installations; ambient; interactive; immersive and performance media).
Recommended Grade Level: 10 – 12
Recommended Credit: 1
Students will:
Begin to develop a professional portfolio reflecting their personal growth and development of a personal style.
Apply multimedia project development decisions based on your analysis and interpretation of design specifications.
Design and implement flowcharts, storyboards, wireframes, and design comps to create media elements and a project map that maintains the planned multimedia project hierarchy.
Organize and compose ideas intended for internal and external business correspondence to convey or obtain information in a cohesive, meaningful order effectively.
Use applicable terminology, layout, and design principles to create animations and moving images.
Utilize critical thinking and planning skills to determine best options and outcomes.
Implement processes for the development and coordination of digitally-based art and design strategies such as storyboarding, concept mapping, and the use of scenarios and personas.
Revise and refine project based on peer evaluations process for effective connections within individual components of the work.
Demonstrates effective time and self-management strategies and practices for completing individual components of the work.
Describe and apply the collaboration and roles in a design team environment.
Utilize appropriate design principles and software used for interactive media.
Apply principles of media critique to media arts and design projects.
Apply the visual, spatial, sound, motion, interactive, and temporal elements/features, concepts and principles of digital technology to the creation and application of digital media-based work.
Plan a media project using industry standard visual elements and principles of visual organization.
Demonstrate and utilize appropriate mathematical concepts and principles related to moving image animation.
Create short animated sequences to communicate with a specific purpose.
In addition, the following objectives will also be achieved to maintain the mission of Career and Technical Education, Academies of Louisville, and Ballard High Diploma Requirements for the Visual & Performing Arts Academy:
Introduction of employability and social skills relative to the career cluster.
Applying employability skills and social skills relative to the career cluster to daily classroom practice.
Research and analyze career opportunities, participate in a job interview, and develop an employment portfolio (letter of application, resume, digital portfolio, follow-up letter)
Development of FBLA projects using a variety of software applications.
Utilization of activities of FBLA as an integral component of course content, leadership development, and service-learning.
Opportunity to participate in local, regional, and national competitions like Scholastics, Doodle for Google, The Collage, installations with documentation, and more opportunities.
Opportunity to collaborate and participate in a mentorship program designed to provide authentic project-based learning opportunities with our Business Partnerships.
Opportunity to see live demonstrations from industry professionals using industry-standard game design engines and 3D modeling programs.
Additional objectives may be added throughout the year as determined by the teacher.
Materials - I’m trying to get CTE kits ordered for all of you. If you have a sketchbook and drawing materials you can use, for now, AWESOME. I’m not asking you to buy anything just yet. If we get the kits, we’re good and I will explain the items and how we will use them in class. When we return, I will reissue an updated syllabus to go over what you will need. Distribution for the kits is TBD, but may need to be picked up at school.
Google for Education Suite: Google Classroom, Docs, Slides, Sheets, Forms, Sites, Drawings, and Jamboard
Microsoft Office 365: Webmail (Student Email), Word, Powerpoint, Excel (Web apps)
Interactive Media Website - Pathway info, links, forms, contact, more updates on the way
Nearpod.com - No account needed. I will generate codes to join each session.
Microsoft MakeCode - https://www.microsoft.com/en-us/makecode
Mozilla Developer Documents - https://developer.mozilla.org/
Material Design - https://material.io
Edmentum (Clever Login) - (PLATO) Game Development
CTE Online - https://cteonline.org
The topics below are examples of what we will cover during the first 6 weeks. There are more than six weeks of topics below though. I will update the syllabus when we approach the 2nd grading period, depending on what we covered and what seems best for class.
Introductions, Course Syllabus, Expectations and Procedures
Managing Personal Health and Wellness
Digital Citizenship and Professional Online Etiquette
Internet/Technology Use and Safety
Business Partner Introductions
Career and College Explorations: Animation, Gaming, Film/Entertainment Related
Ethics in Media Arts and Game Development/Film/Entertainment
Copyright and Intellectual Property in Media Arts, Gaming, Film/Entertainment
Elements and Principles of Design, 12 Principles of Animation
Human-Computer Interaction Basics
Emerging Technologies
History of Media Arts, Game Design/Development, Film/Entertainment
Animation Overview, Types, Software, Industries, Companies
Design Thinking Methodologies in Game Design/Development
Computer Hardware/Software/Operating Systems Basics
Designing for Different Devices and User Groups
Game Mechanics, Production Process, Character and Level Design
Character and Storyline Development, Narratives in Game Design/Film/Entertainment
Game Development Coding Basics
Based on the current situation, this is subject to change but will always align to the Career and Technical Education Program of Study standards, End-of-Program Assessment standards, Visual & Performing Arts Academy Essential Standards, and Kentucky Academic Standard Frameworks.
Motion Graphics Marketing Animation/Video
Music Video and Animation
Game Design and Development projects
Stop Motion Animation
Arcade Game Design - Coding Blocks
Coding Block Challenges
Flipbook Animation
2D Modeling & Animation projects
3D Modeling & Animation projects
Storyboards
Character Development
Sprites, Game Mechanics, and Level Design
Sketches, Concept Mapping, Affinity Diagramming
Design Methodology Games and Strategies
Written assignments: Test/Analysis, Reviews, User Research Reports, Persona Development, Bellringer Questions, Reflections, Self-Assessment, Resume, Letter of Application (Cover Letter), Storytelling, Character Profile
The teacher reserves the right to change these, but this gives you an overview of the activities and projects to expect.
In order to be successful in this class, students must participate and complete assignments during course meeting times. A large portion of the assignments will be completed during class time. Alternative work will be provided for those absent during an NTI 2.0 session, so they can come prepared for the next attended session. It is the student’s responsibility to maintain good communication, advocate for their learning, and make up missed work while absent. I'm here to support you; communication is key.
I will be adopting the NTI 2.0 Addendum for this upcoming 2020-2021 year. When we return face-to-face, this policy and system will not change.
This platform will be used to finalize grades. If you ever have any questions, please contact me. Students should regularly check Infinite Campus. If you need help, let me know.
We will be utilizing the grading features in Google Classroom this year. Google Classroom features will be utilized for feedback, allows for opportunities to resubmit work or retake quizzes, and more. The Grading features will give you another set of feedback, easily accessible. However, grades will be finalized using Infinite Campus, so checking IC regularly is suggested.
Grading for this class is based on the following weighted categories and will be evenly balanced throughout a six-week grading period. There will be at least one grade entered per week.
Examples: Projects, (project or problem-based), Chapter and Unit tests, Assignments, Writing Assignments, Test/Analysis Write-Ups, IRC Exams, EOP Exams, Presentations, defenses, and other measures of student mastery.
Examples: Quizzes, Coursebooks, Assignments, Team-based Tasks/Deliverables, Bellringers, Exit Slips, Writing Assignments, Reviews, Test/Analysis Write-Ups, Presentations, Design Thinking Exercises/Games, Student self-assessment, Peer Evaluations, other forms of assessment
Student Engagement will not be assessed during this year 2020-2021. Instead of taking attendance like usual in the past, attendance will be based on participation and will be counted holistically over the course of the week. Please refer to the section below on the Attendance/Participation Policy.
The topics below are examples of what we will cover during the first 6 weeks. There are more than six weeks of topics below though. I will update the syllabus when we approach the 2nd grading period, depending on what we covered and what seems best for class. This is what I would like to cover before we do a mobile app project.
Introductions, Course Syllabus, Expectations and Procedures
Managing Personal Health and Wellness
Digital Citizenship and Professional Online Etiquette
Internet Use and Safety
Business Partner Introductions
Career Explorations
Ethics in Media Arts
Copyright and Intellectual Property in Media Arts, Gaming, Film/Entertainment
Color and Typography
Elements and Principles of Design
College programs: Animation, Game Design/Dev, Web Design/Dev, UX/UI, Emerging Technologies
History of Media Arts, Technological Progress
Design Thinking,
HCI Principles
UX/UI, Information Architecture
Visual and Interaction Design
User Research, Case Studies, Testing/Analysis
Information Technology Basics
Coding: HTML, CSS, Javascript
Based on the current situation, this is subject to change but will always align to the Career and Technical Education Program of Study standards, End-of-Program Assessment standards, Visual & Performing Arts Academy Essential Standards, and Kentucky Academic Standard Frameworks.
We will start transitioning to standards-based grading in the Interactive Media courses this upcoming 2020-2021 year. Rubrics will be assessed by the following standards-based marks. We will cover this in class, but if you have any questions, please let me know.
Standards-Based Grading Marks : 4
Performance Description
Above Standards
Scale : 90–100
Letter Grade : A
Standards-Based Grading Marks : 3
Performance Description
Meets Standards
Scale : 80-89
Letter Grade : B
Standards-Based Grading Marks : 2
Performance Description
Approaching Standards
Scale : 70–79
Letter Grade : C
Standards-Based Grading Marks : 1
Performance Description
Below Standards
Scale : 60–69
Letter Grade : D
Standards-Based Grading Marks : /
Performance Description
Substantially Below Standards
Scale : Below 60
Letter Grade : U
Attendance shall be marked differently than it has been in the past, instead attendance will be assessed holistically over the course of the week. Participation in course live sessions and assigned coursework will count towards attendance marks for the week. It is important to communicate with me if you are unable to make it to class.
During the first 6 weeks, each class meets twice for synchronous, live sessions. Work may be assigned outside of class, depending on the material, topic, and a variety of circumstances.
Accommodations will be made for those absent during an NTI 2.0 session, so they can come prepared for the next attended session. It is the student’s responsibility to maintain good communication, advocate for their learning, and make up missed work while absent. I am available for help and support. You can view my schedule on the Interactive Media website and also contact me through the Contact page if needed.
Unless directed otherwise, the majority of assignments and projects will be submitted using Google Classroom based on the appropriate week and associated Assignment title.
Other methods might include email, sharing Google or Microsoft documents, Google form submissions, Nearpod interactive sessions (bellringers/warm-ups, exit slips, assessments, etc.), and/or IRC/EOP exams.
Naming conventions for files, proper sharing, and permission procedures should be followed. This is modeling good technology workplace practices. Following directions and procedures is important.
You will have to fill out a quick Google form, stating the title of the assignment and reason. This form can also be used to request extensions. This system will allow students and the teacher to remain accountable for late work and extension requests.
A confirmation message will be sent through Infinite Campus Messenger to the student and family. I will not accept late work without this form of submission and agreement made between student and family. This will allow you to have multiple modes of documentation of this agreement and is an updated policy to preserve the students’ best interest. This form can easily be found in Google Classroom under Material and on the Forms page of the Interactive Media website.
Link to submit a Extension Request/Late Work Form
Missing work will be marked as “Missing” in Infinite Campus and is equivalent to a zero until turned in. It also reflects missing in Google Classroom. I have to have actual documentation of a deliverable to consider the work not missing. Just a reminder, Infinite Campus will be the platform that shows final and most accurate grading information.
Cheating and Plagiarism is not tolerated and will result in a zero when caught. The appropriate flag will be added to Infinite Campus and families will be notified. Talking during a quiz or test is considered cheating. If serious enough, the infraction will be brought to the school administration’s attention and proper channels will take place based on their recommendations.
Recording of any kind during live sessions or the classroom is not allowed. It is possible to violate FERPA and be subject to copyright and privacy infringement laws without proper permission. It is also against school policy. Please ask if you need to verify this information at any time. This includes posting on social media channels, websites, or other e-communication sources unless it relates to a project or assignment and approved by the teacher. This is to maintain the safety and privacy of our community.