Math Practice at Home
Unit 1
Fluency Objective: Partitions of Ten
Fishing for Tens
Concepts covered:
Addition facts (partners of ten)
Equipment:
Deck of cards, paper, pen
How to Play Video: Fishing for Tens
Unit 2
Additional Practice for Unit 2
Fluency Objective: Partitions of Ten
Game: Pairs to Ten
Concepts covered:
Addition and subtraction
Equipment:
Deck of playing cards, jacks and kings removed.
How To Play Video: Pairs to Ten
Fluency Objective: Make a Ten
Game: The Golden Number
Concepts covered:
Adding 3 Numbers (focus on making a ten)
Equipment:
Deck of cards, paper, pen
How to Play Video: The Golden Number
Note: These videos have closed captioning. Turn on subtitles and select from a variety of languages.
Unit 3
Ready-to-Use IM Aligned Fluency Practice
Fluency Objective: Partitions of Ten and 100
Game: Making 100
Concepts covered:
Adding and subtracting multiples of 10
In this game, you use the numbers on passing license plates to practice addition.
How to play:
Set a target number, such as 100.
Each player takes turns adding multiples of 10 to their running total.
When a car passes, the player whose turn it is looks at the license plate numbers. They can add any single-digit number on the plate and multiply it by 10. For example, a plate with "3B9" could be used to add 30 or 90 to their total.
The first player to reach 100 wins.
Fluency Objective: Adding Tens, Adding Ones
Game: 5 Moves to 100
Concepts covered:
Adding a multiple of 10 or a single digit to a running total.
Equipment: 6 sided die, paper, pen/pencil
Fluency Objective: Mentally Adding to 100
Game: 100 Laughs
Concepts covered:
Creating two 2-digit numbers that add up to 100
Equipment: deck of cards with the Jacks, Jokers, and Kings removed (aces represent ones and queens represent zeros)
Unit 4
Ready-to-Use IM Aligned Fluency Practice
Fluency Objective: Counting Forward and Backward by Ten
Car Counting:
Concepts covered:
Adding and Subtracting Ten or Multiples of Ten
Practice counting forward and backward by ten starting at any number between 1 and 100.
How to play:
Choose a number between 1 and 10.
Starting on that number, count up by tens. (i.e. 7, 17, 27, 37, 47…)
Reverse direction when you reach 100 and count down from the current number by tens (i.e. 107, 97, 87…) Once you get back to the single digit number begin counting forward by tens again or choose a different starting number between 1 and 10.
Variations:
Reverse the counting direction every time the driver breaks for traffic.
Determine a multiple of ten to count by. (i.e. count by 20s 7, 27, 47, 67… or count by 30s 7, 37, 67)
Extend the counting past 100.
Fluency Objective: Adding and Subtracting within 100
Game: Add and Compare (or Subtract and Compare)
Concepts covered:
Adding (or subtracting) two numbers within 100
Equipment:
Deck of cards with digits 1-9 (Use Ace cards as 1 if using playing cards)
How to play:
1. Each player draws 4 cards from the pile.
2. Both players use their cards to make two 2-digit numbers and add them to find the total.
3. The player with the greatest total collects all 8 cards and play resumes with the next round.
If playing to practice subtraction, the players subtract their two numbers and the player with the smallest difference collects the 8 cards.
The game is over when one player runs out of cards.
Bonus Game
Double Hat Trick
Concepts covered:
Estimating locations on the number line; sequencing numbers
Equipment:
two 10 sided dice (or deck of cards with numbers 0-9), paper, pen
Object of the Game:
Be the first to place 4 numbers on the number line without the opponent blocking.
Watch the video to learn how to play.
Unit 5
Ready-to-Use IM Aligned Fluency Practice
Fluency Objective: Adding and Subtracting within 100
Game: Addition and Subtraction Web
Concepts covered:
Adding and subtracting two numbers within 100
Equipment:
paper and pencil
How to play:
1. Each player writes ten numbers in the range 1-100 randomly on their paper. (Be sure there is space between the numbers.)
2. Each player draws a line to connect two of their numbers. They use the two numbers to write an addition equation, filling in the missing number. For example, to connect the numbers 26 and 17, they can write 26 + 17 = 43 or 17 + 9 = 26.
3. Players trade papers and connect two numbers on their partners’ papers, filling in an addition equation that uses the two numbers.
4. Continue trading and writing addition equations until all of the connections have been made. Then, get a new color and write a subtraction equation for each pair of connected numbers.
Variations:
Use single digit numbers to practice facts.
Use only multiples of 10.
Play with fewer numbers on a page.
Only write addition equations or subtraction equations.
Write more than one addition or subtraction equation for each pair of numbers.
Circle the missing number in each equation and the person with the paper that has the highest missing number wins the game.
109
Concepts covered:
Adding a single digit number to a number within 100
Equipment:
Hand-drawn gameboard for each player, dice (1-6), two counters for each player
Object of the Game:
Be the first player to reach 109
How to Play:
Take turns rolling the die.
On each turn, the player rolling the die adds the amount on the die to their running total. The player moves the counters to represent their running total. For example, if the player’s counters are showing 36 and the player rolls 5, the player figures out 36 + 5 using their anchoring to ten strategies and places their counters on 40 and 1 to represent the new total 41.
Play continues until one player reaches 109.
Variations: Start with the counters on 109 and subtract the amount on the die. The first player to get to 0 wins.
Watch the video: 109
Unit 6
Fluency Objective: Automaticity with Addition within 20
Game: Shut the Box
Concepts covered:
Adding single digit numbers
Equipment:
paper and pencil
two 6-sided dice
The Goal:
The objective is to "shut" (cross out) all the numbers on your paper. If you can't shut them all, your goal is to have the lowest possible remaining total.
How to play:
Each player writes the numbers 1 through 9 (or 1 through 12 for a longer game) in a row at the top of their paper.
On your turn, roll both dice.
Add the two dice together to get a total. For example, if you roll a 3 and a 5, your total is 8.
You must cross out any combination of open numbers that equals your total. Example: For a total of 8, you could cross out:
Just the 8
7 and 1
5 and 3
5, 2, and 1
Keep rolling and crossing out numbers as long as you can make the exact total of the dice.
The "Single Die" Rule: Once the numbers 7, 8, and 9 have all been crossed out, you have the option to roll only one die for the rest of your turn.
Your turn ends when you roll the dice and cannot make that total using the numbers remaining on your paper.
Calculating your score: Add up the numbers you haven’t crossed out. If you have a 2 and a 4 left, your score is 6. (In this game, a lower score is better!)
Winning the Game
If you manage to cross out every single number, you have "Shut the Box." In a multi-round game, the player with the lowest cumulative score after a set number of rounds wins.
Reading Practice at Home
As your child reads, ask them some questions about the story:
Central Idea
What was the story mostly about?
Characters
Who is the most important character? Why do you think that?
Who is your favorite character and why?
Setting
How does the setting affect the story?
Author's Purpose
Why did the author right this story?
To persuade
To inform
To entertain
Summarize/Retell
Characters
Setting
Beginning
Middle
End
Create Mental Images
Make Connections
Text to Self
Text to Text
Text to World
Point of View
Make and Confirm Predictions
OG Practice at Home
Review practice test and decodable that comes home on Thursday with the concept and RED words!