K-PS2-1: Compare the effects of different strengths or directions of pushes and pulls.
2-PS1-1: Plan and conduct investigations to describe and classify materials by observable properties.
3-PS2-3: Determine cause-and-effect relationships of electric or magnetic interactions.
3-PS2-4: Define simple design problems that can be solved by applying scientific ideas about magnets.
4-PS3-2: Observe that energy can be transferred by electric currents.
4-PS4-1: Model how sensory information is received and processed.
5-PS1-3: Identify materials based on their properties.
3–5-ETS1-3: Plan and carry out fair tests with controlled variables and constraints.
Crosscutting Concepts:
Cause and Effect
Structure and Function
Patterns
Systems and System Models
Stability and Change
Energy and Matter
K.MD.1–2: Describe and compare measurable attributes.
1.MD.4 / 2.MD.10: Collect, organize, and interpret data.
2.MD.1–4: Measure and estimate lengths in standard units.
3.MD.3–4: Create bar graphs and line plots with measurement data.
5.MD.1–2: Convert and apply measurement units; represent and interpret data.
SL.K–5.1: Participate in collaborative discussions.
SL.K–5.2: Ask and answer questions about information from media.
RI.K–5.3: Explain connections between ideas, concepts, or steps.
W.3–5.7: Conduct short research or investigative projects.
1.1 Empowered Learner: Use technology and media to support learning goals.
1.4 Innovative Designer: Use design processes to test and refine ideas.
1.5 Computational Thinker: Collect and analyze data, test variables, and draw conclusions.
1.6 Creative Communicator: Communicate ideas using visual and digital tools.
1.7 Global Collaborator: Collaborate and compare findings with others (e.g., students vs. adults).
Anchor Standard 1: Generate and conceptualize artistic ideas and work.
Anchor Standard 2: Organize and develop artistic work.
Anchor Standard 3: Refine and complete artistic work.
Anchor Standard 10: Synthesize knowledge of other disciplines to inform artistic work.
Anchor Standard 11: Relate art to societal, cultural, or scientific contexts.