In many ways, implementing and sustaining a comprehensive program is a competitive advantage. It is absolutely essential to our long-term success that each level in our program, freshman through varsity, shares common systems, terminology, culture, and standards. If our players experience a true progression, where each level builds upon the next and doesn't exist within their own silo, they are ultimately put into the best position possible to experience success.
Having a comprehensive program may mean we have to make certain sacrifices at the lower levels at times. To be successful, though, you can't cut any corners or take short cuts. The on-court end goal for each of our levels is the same: to best prepare each of our players to excel at the varsity level. The only way we can do that is to have commonality across our program and to follow a distinct teaching progression. One might ask: "Do you want us to win?" or "Do you want us to prepare our players for varsity?" The answer to both those questions is yes! Our system has proven to be successful at the highest level, and while it may take time to fully implement it, the results will be worth it.
It is important that we utilize common terminology across all of our levels, especially when describing actions within our offense.
Basketball is not an equal opportunity sport. When teaching shot selection and role definition (i.e. who should be receiving a flare screen vs. who should be setting one), it's important that we are honest with our players while providing them with an opportunity to continue to grow and work their way into new roles.
Skill development is an an essential part of a player's growth within our program. We want to build great all-around players. Skill development should be a focus point every day in practice and players should work on their skills in similar situations that they will see within our offense.
Decision-making and making reads is a big part of skill development, and should be taught on a daily basis.
Each level builds upon the previous and does not replace it.
Each level to our offense is meant to give players more creativity and more choice as they progress through learning our offense.
It's important as our players progress to more advanced layers that they continue to work on the skills and concepts introduced in earlier layers.
If players are struggling with too much choice, feel free to utilize autos within the offense until they are better able to make proper reads (i.e. wing to point pass is a Get auto, point to wing pass is an Away auto, etc).