Layer Ten is the final layer within our Motion Offense teaching progression. These are actions that may be put in as reads and decisions within the flow of the offense, ATOs or special calls, or may be skipped in a given year based on our personnel and aptitude for running Motion Offense. Layer Ten is basically a menu of "what's left" within this offense.
The actions, autos, and reads that should be taught in this layer include:
Double Get
Over Elbow
Over Stagger Zoom
Spain
High Zoom Action
High Chicago Action
Empty
Wedge Empty
Weave
Point Flare
Flip
Wave
Blind Pig
It is important to note that these new actions in this layer are meant to build upon what was taught in the previous layers and not replace them. They are new options players can utilize and choices or reads they can make.
When players are running Get Action, they can do a Double Get.
A Double Get would happen if the first cutter makes a zero cut or back cut and does not receive the handoff.
Once the cutter clears the player with the ball, the second cutter would begin moving.
All Get reads would be able to be used here by each player in the action.
Over Action was introduced in Layer Seven.
In Over Elbow Get, we can get an Over into a flare screen. The second cutter than can enter into Get Action with #5.
This action can also be done with an Over into an away screen instead, turning it into Over Elbow Zoom.
Over Strong Zoom is a great action that can be used as an entry, call, ATO, or happen within the flow of the offense.
This action can be completed as an Over after a Get (example #1), or an Over directly from the opposite wing (example #2).
Spain Action is when a rip screen is set for the screener who just set a ball screen.
Spain Action is normally done within a set or play, but this action can happen naturally within our Motion Offense.
In Layer Eight, we introduced Step Up ball screens and Double Drags. Spain Action can be used as an alternative to these.
In this example, #4 cut to the rim earlier in in the possession. Instead of making an escape cut, #4 sets a rip screen for #5 after he sets a ball screen for #1.
High Zoom Action can be completed within the flow of the offense or as a call.
In this situation, #5 sets an away screen for #4.
#1 completes a DHO with #4.
High Chicago Action can be completed as a call or within the flow of the offense.
In this example, #5 completes a DHO with #1.
#4 sets a ball screen for #1.
Empty action is when a side of the floor is cleared out for a DHO or ball screen.
This should happen naturally within our offense during earlier layers once pass/cut/fill and follow ball screens are introduced.
However, this can also be a call to isolate two players on one side of the floor.
In this situation, #1 passes to #5 and cuts through opening up an empty side.
#5 and #3 engage in ball screen action.
A Wedge Screen is a low ball screen set for the point.
This screen should be set around the nail.
The goal is to clear out and create an empty side, so #3 would pop to the perimeter after setting the screen.
#5 can engage in a DHO with #1 or set a pass and follow ball screen for him.
All DHO and/or ball screen reads could be used here.
Weave is an entry we can use within our offense.
It's most commonly used to get the ball in the hands of a player who is being guarded tightly or tagged.
In this diagram, the goal is to get #3 the ball.
#5 begins the possession by completing a DHO with #4.
#1 sets a down screen for #3.
#4 completes a DHO with #3.
#5 sets a ball screen for #3.
All down screen, DHO, and ball screen reads can be used here.
If #5 is a good shooter, we can enter the possession with a Point Flare.
This action can also happen within the flow of the offense if a shooter occupies the point spot.
All normal flare screen reads are applicable.
Flip Action can happen as an entry, call, or within the flow of the offense.
In this example of Flip Action, #1 is already at the rim due to a previous cut. After that cut, the following occurs:
#4 sets a down screen for #2
#5 hands the ball off to #2
#3 fills up and #1 clears out
#2 flips the ball to #3
#5 sets a ball screen for #3
All ball screen reads are available to use.
Wave Action is a great way to create a triple gap for a ball handler to drive to.
Wave Action starts with #1 driving to the wing.
The player at the point (#5) cuts to the dunker spot.
The player in the ball side corner makes a shallow cut to the strong side slot.
#4 lifts to the weak side slot and #3 lifts to the weak side flank.
#1 passes to #2 and fills to the corner.
#2 passes to #4 and cuts to the opposite corner.
#4 passes to #3 and makes a thru cut to the sideline.
#3 drives hard to the lane.
Blind Pig Action can happen as an entry, call, or within the flow of the offense.
In Blind Pig, #5 flashes hard to the high post after setting an away screen.
#2 sprints as hard as he can to the wing.
#1 passes to #5.
As soon as #5 receives the pass, #2 cuts back door.
Changing the location of the "Hub" can alter our offensive look.
A lot of college programs are moving the Hub to the wing on possesions.
Even though the offense is tilted, the actions within the offense remain the same.