A Get is when a player passes the ball to a teammate and follows their pass for a handoff.
Get Action can occur in three types of situations:
As an auto, players can be taught that after they make a wing to point pass they can complete Get Action as an option. If players are struggling with too many choices, you can decide on Get Action being the main auto on wing to point passes in earlier layers.
This action can happen randomly within the flow of the offense.
You can also use Get Action as an entry, typically after #5 sets a rip screen or away screen and pops back to the top of the key. This could trigger our Delay Series.
When a player passes from wing to point, they can complete Get Action as an auto. The person receiving the pass should catch it as close to the 3 point as possible, or even a step inside the 3.
Get Action occurs when the wing passes to the point and cuts behind the person they pass the ball to.
If the cutter is open, the two players involved in the action should complete a stationary handoff.
If the handoff occurs and a drive is made, players off the ball can engage in circle movement.
It's important to note that a double gap should be present to allow the ball handler room to drive after the handoff. If there is a wing on the side the action is coming to, they are encouraged cut through the lane to space the floor (pictured in the diagram to the left).
Get Action can also be used as an entry into our Delay Series.
The best way to complete this is to begin Get Action after #5 starts the possession with a rip screen or away screen. #5 would pop back to the top of the key to initiate the action.
In this situation, there is a natural double gap created for the Get Action.
Note: The following diagrams have #4 placed at the center of the rim. It assumes that he is there at the start of the Get Action due to either a basket cut or a cut made off an away screen or rip screen.
Before the pass is made, it's important to note that if #5 is being overplayed by his defender and can't receive a pass, he should back cut.
If #5 is open, #1 passes him the ball.
If #1 is open to receive a handoff from #5 and his defender is trailing behind him, he can drive to the rim.
#1 can look to finish at the basket or kick the ball out to an open teammate.
#5 can hold , slip to the basket, or engage in circle movement as a crack back for the driver.
If #1 is not open to receive the handoff and the defender is trailing him, he can make a zero cut.
A zero cut is a cut around the player with the ball (#5) with the ball handler keeping the ball since the cutter is not open.
A zero cut should be a scoring cut and the cutter should cut all the way to the NBA charge circle ("late cut") before clearing out.
#5 should turn and face the basket after the cutter clears his shoulders to make sure he can deliver the pass if the cutter is open.
This is the perfect time to enter into our Delay Series.
If the defender is denying #1 over the top of the Get Action to blow up the action, #1 can back cut the read line.
As in a zero cut, it's important that #5 turns and faces the basket to ensure he can deliver the pass to the cutter if he is open.
This is the perfect time to enter into our Delay Series if #1 is not open on the cut.
If #5's defender is cheating to take away the handoff, #5 can decide to keep the ball.
A keep is when the person making the dribble handoff fakes the handoff and instead drives to the lane.
On the drive, the other players on the floor should engage in circle movement.
Over Action can occur after a Get Action as a read for the cutter who doesn't receive the handoff from the player at the top of the key. Over Action can flow into the following combo actions:
Over Action into setting a down screen
Over Action into receiving a flare screen
Either of the above actions coupled with a DHO (Zoom or Milwaukee Action)
Below are some examples of Over Actions that can be completed. Please note that if the point (#5) is a few steps above the 3 point line, the Over Action cut can also happen underneath them if they're high enough.
In addition to the Over actions shown above, there are other actions we can get into out of this.
In Over Elbow Get, we can get an Over into a flare screen. The second cutter than can enter into Get Action with #5.
This action can also be done with an Over into an away screen instead, turning it into Over Elbow Zoom.
Over Strong Zoom is a great action that can be used as an entry, call, ATO, or happen within the flow of the offense.
This action can be completed as an Over after a Get (example #1), or an Over directly from the opposite wing.
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