DHOs can be utilized in several situations:
Within the flow of the offense and by player choice.
As an auto within our Delay Series.
As an entry to the offense when a possession first begins.
DHOs can occur at any spot on the floor and going in any direction. All DHOs can be turned into a follow ball screen if the ball handler passers the ball to them before the DHO.
DHOs can automatically begin when the ball handler dribbles toward their teammate, whether it is as an entry or within the flow of the offense.
DHO could auto circle movement for the players off the ball.
Other autos may be triggered by DHOs such as weak side flare screens or Zoom Action.
There are reads that both the initial ball handler and the receiver of the DHO can make, which are detailed in a section below.
If the receiver of the DHO (#3 in this diagram) has an advantage, they should turn the corner and drive.
#1 can either pop or roll depending on their read of the defense and their strengths as a player.
Players off the ball can engage in circle movement, including the potential to make a burn cut.
We can auto DHO action off the ball as well, especially in advanced layers. For example, a good auto for a DHO is to set a flare screen on the weak side. Another good auto would be to engage in Chicago Action (#5 follows the DHO with a PNR for the ball handler) on the wing to corner DHO.
Similar to a keep in Get Action, the ball handler can decide to fake the DHO while keeping their dribble alive and turn the corner to attack the basket.
This read usually occurs in a few situations:
#1's defender is trailing behind the drive on the DHO.
The defenders switch the DHO early, leaving an open driving gap to attack.
The same off ball reads and autos can be used in a keep situation.
If the receiver's (#3 in this diagram) man is overplaying the DHO, tries to blow it up by denying the handoff, or if the defense switches too early, they can back cut it before receiving the ball on the handoff.
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