Similar to our Pistol Series, Delay Series is a variety of actions that can be layered together to attack opponent defenses. Below are some notes regarding Delay:
Delay refers to how the player at the point, generally your post player (#5), can auto certain actions to occur when they receive a pass.Â
When they receive the pass, #5's eyes dictate which side of the floor engages in action.Â
If he turns and looks right, players on the right side of the floor engage in action while the players on the left side of the floor hold once they're properly spaced.Â
If he looks and turns left, the same thing happens, but on the opposite side.Â
This type of auto helps teams avoid having congestion with too many moving parts at one time.Â
Due to this, it's important that #5 is decisive in which way he turns. He can't fake a side.
Delay Series begins when the ball is passed from the wing to #5 at the top of the key. See below for some examples of options within this series.Â
Delay Series doesn't always have to happen at the beginning of a possession, as it can occur within the flow of the offense.
While #5 is the ideal Delay man, the Delay spot on the floor can be interchangeable with more advanced teams.
All offenses begin with an entry action. When we enter Delay Action, it's usually from a pass by the wing to the point. Below are some examples of options we can use to enter the ball and start the offense.
x4 plays #4 inside 3
x4 is denying #4 outside 3
First Side Offense involves certain actions that can be utilized within Delay once the ball is entered to #5 at the top of the key. If the offense started with #5 setting an away screen or a rip screen and #4 cut to the rim, this would be the alignment to start First Side Offense. However, if the ball was entered directly to #5 and #4 was still on the right wing, he can back cut to space the floor and get in proper positioning.
Below are some options of what first side offense can look like. Please note that we aren't limited to these actions, as they are just examples of what is possible.
If #1 did not receive the pass on the Get, and instead made a back cut or a zero cut, there are several options out of this alignment. #5, who now has the ball, triggers one side of the floor into action by turning and facing that side.Â
Please note that in any Zoom or DHO Action, the opposite side of the floor can trigger into a hold, flare screen, or burn cut.
Below are some options of what first side offense can look like. Please note that we aren't limited to these actions, as they are just examples of what is possible.