Layer Seven is one of the more advanced layers in our offense. Both of the actions introduced, along with their reads, can happen as an entry, coach call, or within the flow of the offense. While it only introduces two new types of actions, there are many reads and variables that can be part of each of them.Â
The actions, autos, and reads that should be taught in this layer include:
Strong
Over
It is important to note that these new actions in this layer are meant to build upon what was taught in the previous layers and not replace them. They are new options players can utilize and choices or reads they can make.
Once mastery is attained, teams should begin to implement Layer Eight of our Motion Offense.
Strong Action is a double staggered screen off the ball.
Strong Action can occur as an entry, coach call, or within the flow of the offense.
Whenever a down screen is being set it can turn into a double staggered screen with a quick extra pass ball reversal.
The reads that players can make on Strong Action are detailed in the section below.
To set the best staggered screen within Strong Action, the first screener must set an effective down screen. The second screener should clean up the first screen. This means they should be a step or two below or above the first screener, depending on which way the cutter's defender went around the first screen.
In Layer Seven, players should learn how to execute Over Action. Over Action can occur in two situations:
After a Get Action as a read for the cutter who doesn't receive the handoff from the player at the top of the key.
When the wing completes Clear Over Action towards the opposite side of the floor.
Over Action can flow into the following combo actions:
Over Action into setting a down screen
Over Action into receiving a flare screen
Either of the above actions coupled with a DHO (Zoom or Kansas Action)
Below are some examples of Over Actions that can be completed. Please note that if the point (#5) is a few steps above the 3 point line, the Over Action cut can also happen underneath them if they're high enough.
All of the reads for each part of this action have been taught in previous layers. Click the links below to view each of them.
In Layer Seven, players should be taught basic post play concepts. First, to get a player in post up position our team can complete the following actions:
Players can seal at the rim after cutting off a screen or making a basket cut if they feel they have an advantage at the post.
Players can intentionally cut to the rim and seal if they have a mismatch or believe they have an advantage in the post.
When a player drives to the rim, he can hold in the post if he thinks he has an advantage.
There are two spots a player can fill in the post:
Dunker: the area near the short corner, along the baseline. This spot is better for making drive reads.
Low Post: the area around the block, near the lane line. This spot is better for making post moves at the rim while looking to score.
It is important to note that we don't want to "pig in the post," meaning when posting up we should only hold that position for one to two passes or actions before emptying out to clear the lane. If we want to exploit an advantage, we can repost using the above actions later in a possession within the flow of the offense.
Whenever the ball is passed in the post, the passer and next closest perimeter player should engage in post split action.
A post split is an away screen on the perimeter meant to free up perimeter shooters for a kick out pass from the post, as well as engage help defenders making it difficult for them to dig and choke on a post scorer.
In a post split, the screener can second cut by holding on the perimeter or diving to the rim on the back side of the post depending on how their defender is playing them and whether or not the post player with the ball has a clear advantage around the basket.Â
When there is a player in the post when a drive is being made from the perimeter, whether they are posting up, holding in the dunker spot, or in the process of finishing a cut when the drive happens, there are several post drive reads they can make:
I-Cut: Made when a drive is made below you.
Short Cut: Made when the ball is being driven above you from the side of the floor that you're already on.
Escape Cut: Made when the ball is driven above you and you're a perimeter player that wants to exit to the three point line.
Sneak Cut: Made when the ball is driven above you from the opposite side of the floor.
The players on the perimeter should engage in circle movement on the drive.Â
There are several different reads that players should know how to make while completing a Strong Action:
Straight Cut: A straight cut is simply the cutter using both staggered screens and cutting straight towards the ball. It is best used if the defender on the cutter gets caught on the screen or goes under.
Tight Cut: A tight cut should be used if the defender on the cutter is trailing behind them on either or both of the screens.
Back Cut: A back cut should be used if the cutter is being top locked or denied on the high side.
4. Celtic Action: Celtic Action occurs when the cutter tight cuts the first screen of the stagger or back cuts the first screen. When this happens, the second screener in the stagger should set a down screen for the first screener.
5. Shake Action: Shake Action occurs after a cutter uses both staggered screens and makes a straight cut or a tight cut after the second screen. When this happens, the first screener sets a flare screen for the second screener.
Below are examples of how the offense can flow within this teaching layer. While every option and read available to you are not necessarily utilized here, it should give a good representation of what a possession could look like.