Mathematics fun, education and communication

How to develop mathematical skills and key competences of the future

Mission of the project

As part of the ERASMUS+ program, Action 2 - Strategic partnerships – school cooperation in 2019-2022, the project was implemented in 5 partner countries: Poland, Bulgaria, Cyprus, Italy and Portugal. The aim of the project was to develop mathematical skills and key competences of the future. The children and teachers participating in the project achieved tangible results and successes in the use of activating methods influencing in conjunction with ICT and bilingual education for the development of STEAM competency skills in mathematics education.

The project implementation period was a huge challenge for all partners, during this time we had to deal with the Covid 19 pandemic in Europe and adapt the project assumptions to the existing conditions of distance education. For the first two years, the project was carried out on the eTwinning platform, where we exchanged examples of good practice and carried out joint project tasks. In the last year of the project, we had to make up for all short training programs, which was a real logistical challenge for all the kindergartens participating in the project.

C1 - Training meeting of teachers in Poland

(Virtual Mobility) 10th -14th May 2021

First concepts means introductory methods and work with the youngest children


C2 - Training meeting of teachers in Cyprus

18th - 22nd October 2021

Cause and effect means how to consolidate knowledge through games and linking phenomena

C3 - Training meeting of teachers in Italy

14th - 18th March 2022

Match and compare mean to trigger mathematical thinking

C4 - Training meeting of teachers in Portugal

25th - 29th April 2022

How to make stories about numbers using various activities

C5 - Training meeting of teachers in Bulgaria

16th - 20th May 2022

Mathematics in practice means to teach for the future

C6 - Training meeting of teachers in Poland

20th - 24th June 2022

Building passion, interests and relationships in the team through coding and STEAM