Problem Statement: Many people, especially during the times of a pandemic, are stuck at their house bored and with nothing to do. The Boredom Company set out on a mission to create something that interrupted the boredom of everyday life. This solution had to use electronic parts, more specifically Sparkfun's RedBoard, and those electronics would control a part of the gameplay, but there should also be non-electronic aspect to the game. The game should be able to be played at anytime of the day with a multitude of people including friends and family. The objectives, constraints, and functions of our solution are shown below.
Objectives:
The game is fun and engaging
The game is quick to play
The game is easy to build
Most ages can understand and play the game
Contraints:
Needs to be a multiplayer game
The RedBoard must be an active part of the game by greatly and meaningfully influencing the gameplay of the players
The game must only include pieces that the user has access to
The game must be easy to store
Functions:
Sense the player's input based on what is happening in the game
Store the player's input
Transform the user's boredom into happiness