There are different ways to reinforce students' good behavior in the classroom as well as during transition times. Below are some examples of these class-wide reward system. There are a lot of other options for teachers to check out, and see what works for them, as well as what works for their specific group of students.
Catch students doing good, and give out specific praises through the app. There are different ways to use the points system (give out Dojo Dollars, use cumulative points to earn reinforcements in the classroom or at home, etc.). This is also a good tool for teachers to have constant communication with parents about students' behavior in class.
http://www.theteachertoolkit.com/index.php/tool/tickets-reward-system
You can use different kinds of tickets to use as classroom tickets or school-wide tickets. These can be used to "purchase" items or activities.
Teacher can reward good behavior by adding a marble (or two) into the classroom marble jar. Marbles can be counted daily, weekly, or other increments. You can choose to assign value to each marble, or earn towards a goal (a full marble jar can mean a special activity for the class). Students love it when they hear the sound of marbles being dropped in the jar when they are all working at their seats.
Teachers explain to students what expected and unexpected behaviors are in the classroom. Teacher then divides the class into groups, and play the good behavior game a few times a day, while teaching. There are different variations to this game (some tally the number of "unexpected" behaviors and the goal is to get the least number of points; or some tally the number of "expected" behaviors and the goal is to get the most number of points). There can also be multiple winners if the teacher set a goal and all teams that meet the criteria win the game.
Tips:
Teaching Token Boards:
Tips:
Reference: http://autismcircuit.net/tool/token-board
Tips:
Reference: http://autismcircuit.net/tool/choice-board
Behavior contracts are formal written agreements regarding behavior, which are negotiated between a child and a school staff member, parent, or other individual.
The contract should include these things:
The contract should be in written form with copies for all parties involved.
Reference: http://www.nea.org/tools/behavior-contracts-how-to-write-them.htm
The Check In-Check Out (CICO) strategies is focus on improving students classroom behaviors through motivation. The student is working on 3-4 target behaviors in which the teacher chooses and believes the student needs to work on. He or she works on those skills and if at the end of the day/lesson/class they accomplish those behaviors as assessed on their behavioral report card, then the student gets the reward/ incentive.
Preparation for teacher:
Reference: https://strategiesforspecialinterventions.weebly.com/check-in-check-out.html
Individual and class-wide reinforcement implementation checklist:
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