Introduction
This deck was part of the original decks made for the club. The deck-list came Card Kingdom as part of their Battle Decks, and were chosen for their variety of abilities, lower cost and easier to understand strategies. If you want to find some other lists they have been compiled here.
Key Strategy
The key strategy for the deck is to play losts of creatures and spells that generate tokens, and make them bigger with other creatures or enchantments. Additionally there are ways to deal damage when they come in with Corpse Knight, or draw cards with Mentor of the Meek.
Ideally you want to rush the opponent quickly with smaller creatures, but if you get the right hand you can take apart your opponents big threats while slowly gaining advantage.
Battle Screech and Raise the Alarm are great at putting out creature tokens straight away, and Intangible Virtue is the enchantment that makes your creature tokens get +1/+1 and Vigilance, making them not have to tap when they attack.
Key Cards
Cards to look for in the opening hand