Introduction
This deck was part of the original decks made for the club. The deck-list came Card Kingdom as part of their Battle Decks, and were chosen for their variety of abilities, lower cost and easier to understand strategies. If you want to find some other lists they have been compiled here.
Key Strategy
The key strategy for the deck is to get lots of mana quick through the many creatures in the deck that tap for mana and search for land, and play the big creatures in the deck.
Karametra's Acolyte is good in the mid / late game as there should be a big green devotion (devotion is how many permanents you control that have green mana symbols in their costs). Sold of Zendikar is great in the late game as it can keep making 3/3 beast tokens for every 5 mana you have up, and End-Raze Forerunners will pump the whole team and give them Trample and Vigilance, dealing a huge amount of damage.
There are a decent amount of creatures in the deck with big powers, and Garruk's Packleader and Kiora, Behemoth Beckoner can let you draw cards when they come in. to keep the chain going.
This deck is quite strong, and if it gets going is very hard to stop, and is one of the better cards of the beginner decks.
Key Cards
Cards to look for in the opening hand