Introduction
This deck is part of the Two-Headed Giant Commander decks, these are designed to be played 2v2 or 3v3 in the Commander format, but can also be played 1v1.
Certain decks have certain themes, and will pair better with other decks, which decks work best have been listed below. These decks are on a higher skill level than most of the other decks in the club, with a lot of interacting mechanics. This can be overwhelming to learn and master but it is a whole lot of fun when you do.
The theme of the Villains box is Villains that have teamed up throughout the Multiverse to take down the heroes of the Realm. From Slivers to Phyrexians and Gods, there tactic is to empower each other and poison their way to victory. In a world teetering on the edge of chaos, the malevolent forces of the multiverse gather. Atraxa, the harbinger of Phyrexian perfection, leads an unholy crusade, seeking to spread her corrupted influence across the planes. Meanwhile, the Sliver Overlord, an ancient and cunning entity, awakens from its slumber, rallying its brood to assimilate all living creatures. These dark forces, along with ancient, malevolent gods, conspire to bring about the end of all that is good and just, plunging the world into an eternal darkness.
The Scorpion God was one of the three gods who were arrested and distorted by Nicol Bolas to serve his interests during the Hour of Revelation. The original functions and appearances and even the names of these gods have been lost. The Scorpion God is from the Plane of Amonkhet.
Key Strategy
The key strategy for the deck is to win via Poison counters. There are creatures with Infect which deal damage in the for of poison counters, and Toxic, which deals damage to the opponent and also gives them poison counters equal to its toxic number. When an opponent has 10 poison counters (or the team has 15 in two-headed giant) then they lose the game, no matter how much life they have.
The deck has cards with the ability Proliferate, which lets you target any amount of targets, and add one kind of counter that they have on there already, whether its a +1/+1 counter, -1/-1 counter, Poison counter etc. This helps a lot with the Poison strategy, and helps you buff your team mates creatures if they have useful counters on them. If its a Two-Headed giant game and both opponents have at least a Poison counter each, then proliferate will add a poison counter for each opponent, adding two to the team for each proliferate.
Hapatra as the commander doesn't necessarily have Infect or Toxic like some of the other poison commanders, though Infect puts -1/-1 counters onto creatures if they block, and the deck has a lot of other ways of putting -1/-1 counters on your opponents creatures. The benefit of this is through The Scorpion God's ability, where you draw cards whenever your opponents creatures die with -1/-1 counters on them. If you are paired with another Infect commander, they will also be putting -1/-1 counters on the opponents creatures, and you get to take advantage of this by drawing lots of cards as your opponents creatures die, enabling you to draw more kill spells for your opponents creatures to keep the board open for you and your teammate to attack, or draw more creatures to get a large board presence.
The deck has powerful enchantments to help the strategy such as Blowfly Infestation, Crumbling Ashes and Nest of Scarabs which benefit greatly off your opponents creatures getting counters, such as Blowfly Infestation putting more -1/-1 counters as your opponents creatures with -1/-1 counters on them die, this can chain off 1/1 creatures. Crumbling Ashes helps pick off a large creature if you've set it up with a -1/-1 counter, and Nest of Scarabs gets you 1/1 insects everytime you're putting -1/-1 counters on your opponents creatures.
Deck Theme and Pairings
Themes:
Poison Damage
Proliferate
-1/-1 Counters
-1/-1 Counter Cards
Proliferate Cards