In this Unreal Engine 5.7 environment project, I explore the idea that the Fallout 3 design coexisted alongside the more recognizable Red Rocket stations seen in later titles. Here, the pagoda structure represents one of the company’s earliest locations — a first-generation facility that has been retrofitted and modernized over the decades to stay competitive in an increasingly atomic world.
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Modeling, Animation & Asset Credits
I modeled all primary architectural structures and infrustructure in 3ds Max. All animations were created by me in 3ds Max.
The robots are in-game assets and were not modeled by me. Most vehicles are also based on in-game models; however, I fully retextured nearly all of them. The Corvega was not modeled by me, but I added missing details and completely retextured it.
The tanker truck is an in-game model that I completely retextured and enhanced with additional modeled details that were missing from the original asset. The gas tanker trailer was fully modeled and textured by me, as no equivalent asset exists in-game.
Gill & Geiger Fishin’ Hole
In the final version of the project, we return to the Gill & Geiger Fishin’ Hole—this time under cover of night, as a rad storm begins to roll in.
Eerie lightning dances across the sky, reflecting off the softly glowing waters. Bioluminescent fungus now dots the landscape, casting an ethereal glow across the scene. Fireflies drift lazily through the misty air, adding to the haunting calm before the storm.
This cinematic captures the quiet, unsettling beauty of a world touched by radiation—equal parts peaceful and ominous.
A storm brews and the world comes alive with chaos. This reimagined version of The Storm in stunning high resolution features the iconic Red Rocket gas station from the Fallout universe, brought to life through the power of Unreal Engine 5.6. I've pushed the limits of rain and storm effects, capturing every drop, every gust, and every eerie flicker of light. Volumetric fog drifts like a haunting specter and the lighting dances with the storm's fury.
The Storm in HD
My goal was to craft something cinematic, atmospheric, and deeply immersive. Step into the storm, feel the tension and let me know what you think.
In this unsettling journey, I descend into the eerie silence of a decaying world—my first experiment with Unreal Engine 5.6 and DaVinci Resolve. What begins as a simple scene—a bunker staircase spiraling into shadow—becomes a haunting testament to time's relentless erosion. Dust drifts through fractured beams of light, illuminating a space abandoned, untouched, and unforgiving.
This isn’t just a technical test. It’s an atmospheric exploration. A slow unearthing. Every frame, every texture, every light ray pushes deeper into forgotten memories and the power of digital storytelling.
Rerendered in HD for clarity and immersion.
Emerging from the Shadows
Experience Casa Car Bella through a stunning Unreal Engine 5 cinematic walkthrough, crafted to showcase this ultra-luxury Arizona estate designed for elite car collectors. This high-fidelity rendered video captures every architectural detail—from the 24-bay, lift-capable garage compound and elegant car lounge to the expansive indoor-outdoor living spaces, complete with a resort-style pool, spa, and full outdoor kitchen. Upper-level guest suites and entertainment decks overlook the golf course and surrounding mountains, offering a breathtaking backdrop to this 13,900 SF masterpiece—all brought to life with lifelike lighting, textures, and cinematic visuals.
Rerendered in HD for clarity and immersion.
Casa Car Bella
In the shadowed heart of Leonops' capital stands an arena, built by the enigmatic Goa'uld Mahes for a dark purpose—'dispute resolution' through blood sport. Here, combatants are locked in brutal battles, their lives repeatedly torn away and then restored, thanks to the mysterious powers of the Goa'uld Sarcophagus. These games continue until the dispute is settled, or until the fighters are drained of all worth.
Now, the once-forgotten arena has become a prize in a dangerous game of its own. The SGC and the new System Lords converge on Leonops, drawn by whispers of the Sarcophagus’ unearthly healing technology, each faction eager to wield its power for their own secretive ends. But something stirs within the ancient arena. As the two forces collide, the Court of Judgment reawakens, its blood-soaked history echoing through time, binding both factions to a deadly contest. Resurrected again and again, they must fight—not just for victory, but for the very secrets that might hold the key to their ultimate fate.
Created as a death match map for the game Stargate Resistance