The Gill n Geiger Fish'n Hole | Night Time Rad Storm | Unreal 5 Project in HD
In the final version of the project, we return to the Gill & Geiger Fishin’ Hole—this time under cover of night, as a rad storm begins to roll in.
Eerie lightning dances across the sky, reflecting off the softly glowing waters. Bioluminescent fungus now dots the landscape, casting an ethereal glow across the scene. Fireflies drift lazily through the misty air, adding to the haunting calm before the storm.
This cinematic captures the quiet, unsettling beauty of a world touched by radiation—equal parts peaceful and ominous.
Casa Car Bella | Architectural Walkthrough | Unreal 5 Project in HD
Experience Casa Car Bella through a stunning Unreal Engine 5 cinematic walkthrough, crafted to showcase this ultra-luxury Arizona estate designed for elite car collectors. This high-fidelity rendered video captures every architectural detail—from the 24-bay, lift-capable garage compound and elegant car lounge to the expansive indoor-outdoor living spaces, complete with a resort-style pool, spa, and full outdoor kitchen. Upper-level guest suites and entertainment decks overlook the golf course and surrounding mountains, offering a breathtaking backdrop to this 13,900 SF masterpiece—all brought to life with lifelike lighting, textures, and cinematic visuals.
The Storm: Unreal Engine 5 Project in HD
A storm brews and the world comes alive with chaos. This reimagined version of The Storm in stunning high resolution features the iconic Red Rocket gas station from the Fallout universe, brought to life through the power of Unreal Engine 5.5. I've pushed the limits of rain and storm effects, capturing every drop, every gust, and every eerie flicker of light. Volumetric fog drifts like a haunting specter and the lighting dances with the storm's fury.
My goal was to craft something cinematic, atmospheric, and deeply immersive. Step into the storm, feel the tension and let me know what you think.
Into the Forgotten | Fallout Cinematic | Unreal 5 Project in HD
In this unsettling journey, I descend into the eerie silence of a decaying world—my first experiment with Unreal Engine 5.6 and DaVinci Resolve. What begins as a simple scene—a bunker staircase spiraling into shadow—becomes a haunting testament to time's relentless erosion. Dust drifts through fractured beams of light, illuminating a space abandoned, untouched, and unforgiving.
This isn’t just a technical test. It’s an atmospheric exploration. A slow unearthing. Every frame, every texture, every light ray pushes deeper into forgotten memories and the power of digital storytelling. Rerendered in HD for clarity and immersion.
Welcome to the forgotten.
Behold the first appearance of the TARDIS from 1963's Unearthly Child, as it materializes straight from the original prop design by Ealing Film Studios.
What can I say? It's a box. I was itching to teach myself photometric lighting, and what better object to start with than a box? Sure, I could’ve gone with a plain old cube, but that felt… too boring. Instead, I decided to build arguably the most iconic box in the universe. You know, just for kicks.
This shows the model with no textures.
The model is unwrapped with defused textures added.
Final textures have been added with Normal maps, Specular maps, dirt, and grime. The background is simple and the shot was intended to look like a phone camera pic.