The art of

Jeff Perryman

The Storm : Unreal Engine 5 Project in HD 

This is a re-render of The Storm in a higher resolution, featuring the iconic Red Rocket gas station from the Fallout universe. I've been experimenting with Unreal Engine 5.5 to achieve realistic rain and storm effects, including volumetric fog and improved lighting. I'm aiming for a cinematic and atmospheric look. Let me know what you think! 

Emerging from the Shadows: Unreal 5.4 & DaVinci Resolve 

In this video, I take my first steps into the world of Unreal Engine 5.4 and DaVinci Resolve. I've created a simple scene inspired by the Fallout universe: a claustrophobic bunker staircase leading to a long-forgotten room. Dust motes dance in the shafts of light piercing through narrow window slits, revealing a scene of decay and forgotten history. This project is a learning experience as I explore the capabilities of these powerful tools.  


Brachacki TARDIS

This render is of the first appearance of the TARDIS from 1963's Unearthly Child. Based on the original prop design by Ealing Film Studios. 


What can I say, it's a box. I wanted to teach myself how to use photometric lighting and the simplest object to use is a box. I could not bring myself to use a plain old cube, so I built arguably the most famous box in the world instead.

Basic Modeling

This shows the model with no textures.

Color Pass

The model is unwrapped with defused textures added.

Lighting/Render Pass

Final textures have been added with Normal maps, Specular maps, dirt, and grime. The background is simple and the shot was intended to look like a phone camera pic.