There’s a different thread that one can trace to tell the history of VR in education – not merely watching educational films, in other words – and that’s the history of training simulations, which, if it includes modern war games, dates back at least to the early 19th century.
The pedagogical structure and implications of simulations are quite different than those of “virtual field trips.” Rather than emphasizing learn-by-seeing, that is, educational simulations tout learn-by-doing. Or ideally, they do described this gem: “Lecture VR is a VR app … which simulates a lecture hall in virtual reality.”
Virtual reality is, once again, being heralded as a technology poised to transform education. I say “once again” because virtual reality has long been associated with such promises.
“But this time it’s different.” That’s the common response from some quarters to my (repeated) assertion that there’s a substantial history to education technologies – to both the technologies themselves and to the educational purposes for which they’re designed or utilized – that is consistently ignored.
“Learn about other cultures.” “Visit faraway lands without leaving the classroom.” “Guided tours of places school buses cannot go.” “Modern pedagogical methods require modern media.” “Pictures speak a universal language.” “This is science.”-are the popular verdicts given on virtual reality.
But as I’ve argued previously, it’s not remotely clear that the positive benefits of going on actual field trips extend to the experience of watching a 360 degree video via a device strapped to your face. We don’t believe that field trips are the equivalent of watching educational films in class, do we? So why is VR any different?
According to the marketing hype – offered with very little recognition of any media research or media history – VR will be a new and unique “empathy machine.” A century after Thomas Edison’s famous assertion that “books will soon be obsolete in schools” thanks to the wonders of film, watching movies in class is represented as progressive pedagogy, as technological innovation.
1. http://hackeducation.com/2016/07/02/virtual-reality
1. Divyanshi Grover
2. Udit Gautam