Hypermedia transforms access to a global world.
Take the challenge to create wonder, solve real world problems, and connect globally by using hypermedia in the classroom.
In the world of media, links to everywhere, hypermedia, can be important scaffold or enrichment, and effectively engages and deepens learning in a student centered classroom.
Web-based Tools 👍🏼
ISTE-E.
ISTE-S.1.1.a
Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Walks thru 99 Math tools site including differentiation and data collection and management.
Time: 4:09
Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning. (ISTE,1.7.a., 2016)
Walks thru Commonlit site including guided reading component, grading an essay and data results.
Time: 4:25
Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. (ISTE, 1.1.c., 2016)
Creative Storytelling
Highlights site Draw a Stickman as a creative, fun storytelling tool for indoor recess, or differentiated instruction.
Time: 2:05
Model and nurture creativity and creative expression to communicate ideas, knowledge or connections. (ISTE, 2.6.d., 2017)
Explains how to navigate and find bounty of resources PBIS World and Intervention Central.
Time: 4:03
Stay current with research that supports improved student learning outcomes, including findings from the learning sciences. (ISTE, 2.1.c., 2017)
Visual Design for Students
Teaches students to use good multimedia design for digital communications like slides.
Time: 3:34
Students publish or present content that customizes the message and medium for their intended audiences (ISTE, 1.6.d., 2016)
Google vs Outlook
This is a creative race comparing two popular calendar programs.
Consider using calendar for flexible groups. Students can sign-up for weekly groups or project meetings.
Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings. (ISTE, 2.6.a., 2017)
Favorite 360 Video projects
Google Earth
Saroo got lost at 5 on a train. Help him search India to find his way home. Add and subtract miles of track, route home, trains, or cities population.
Augmented Reality
ISTE.S.1.6.c
Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
ISTE.S.1.5.d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Reflection Carousel
Educator Leader
Educators seek out opportunities for leadership to support student empowerment and success and to improve teaching and learning.
Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning. (ISTE, 3.2.c., 2018)
International Society for Technology Education. (2018).. ISTE Standards: Educational Leaders. ISTE.
Student Learner
Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences. (ISTE, 1.1.a., 2016)
Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies. (ISTE,1.1.d., 2016)
International Society for Technology Education. (2016) ISTE Standards: Students. ISTE.