Course Description
GAME:IT Junior is an introductory course to computer programming through game design. The focus of this curriculum is to build a strong foundation in the full spectrum of 2D game development. GAME:IT Junior takes a look at both coding and building games, but also dives into theories that differentiate games from each other.
You DO NOT need to have experience in programming. This course utilizes Construct, a powerful game creator that uses "drag-n-drop" programming, so anybody familiar with Windows and using a mouse will be able to start creating games.
As the game projects get more complex, you will be introduced to more advanced features such as variables, functions, arrays, and loops. Construct it is a terrific tool for beginners, but allows advanced users to build full-featured games.
Throughout the class, you will be learning (or reinforcing) technical skills like programming, graphic design, animation, and testing/debugging as well as forming and working in project development teams, learning how the engineering design cycle is incorporated into problem-solving and game design, how physics and math play a critical role in making games realistic, how to develop, program and market an original game, and much more!
Class Material Requirements
No materials and supplies are required for the class. All work assignments will be conducted on the computer workstations in the classroom. Students must treat the computer workstations with proper respect and must not damage any of the technology equipment that will be used in the course.
Cell Phone Policy
Cell phone usage is not allowed in the Digital Design classroom. Students should place their cell phones inside of their backpacks, if students do not have a backpack they can place their phones on Mrs. Speck’s desk and will be returned to them at the end of class. Eliminating cell phone distractions is one of the keys to being successful in the Digital Art & Animation and Focus Features class.
Grading & Attendance Policy (Digital Art & Animation)
50% Daily (Class Assignments, Homework, Quizzes, Participation)
50% (Projects, Tests)
10 Points are deducted after one week of late work. Students are able to make up work after an absence.
Attendance is necessary & highly recommended in order to be successful in the class. We cover a lot of material so please plan on attending.
Rules & Classroom Management Policies (including virtual)
Students are expected to arrive to class on time and be ready to learn. Students are required and expected to participate in classroom discussions, projects, and daily work. All students are to act in a behavior that models the positive school environment & the Mustang Way. If students are not able to follow the rules, they will be disciplined according to the steps and procedures outlined in the Student Handbook.
NOTE: THIS CLASS IS NOT A CLASS TO PLAY VIDEO GAMES. WE WILL BE LEARNING HOW TO DESIGN GAMES USING CONSTRUCT 3. If you like E-Sports, you'll like this class.
We will also have a DISTRICT COMPETITION AT THE END OF THE SCHOOL YEAR.
This class IS NOT about playing video games, but IT IS about building and designing them. You will get to test your games out and try other students, but we will not be off task just playing games.
1st Semester
Unit 1 - Introduction to the EDC & Game Physics
Unit 2 - Computer Thinking and Programming
Unit 3 - Debugging Skills & Problem Solving
2nd Semester
Unit 4 - Designing and Building with Construct 3
Unit 5 - Game Careers & Assess Development
Students will show their game at a district competition in May.
Here are the links to the two sites we will use in our class to build our games.
Construct 3: https://www.construct.net/en
StemFuse: https://educate.stemfuse.com/user/196960