Grades 4-6

Grades 4 - 6

Common messaging:

Read and Write every day.

Reading improves writing and writing improves reading.

Ideas:

Read all types of text (fiction, non-fiction, poetry), recipes, newspapers, magazines, food packaging (especially for directions), manuals, maps, etc.

Read silently and aloud or even together with a partner.

Remember to use the reading strategies you have been taught: make a connection or a picture of the text, predict what could happen, or create questions for the text and write/draw or talk about your use of reading strategies after you finish reading.

Complete a writing/creating tasks from the Grade level Literacy choice activities.

Write, draw or talk about the answers to the following: how did reading that make you more knowledgeable; what new ideas do you have; what do you still wonder about?

Write/draw about the math activities.

Start a diary and write/draw/doodle about what happened to you or what you are thinking, feeling or wondering.

Children in Grade 4 -6 may choose to participate in 1-2 choice learning activities each day for a total of thirty (30) minutes in both Literacy and Numeracy. Some Choice activities may take less time than others. Others may be completed over a few days. Students can choose from the activities listed and decide in which order they would like to complete the activities.

Mental Math

Playing Battleship

Object of the game: to sink each other's ships by using multiplication facts.

Each player has two grids

- the top grid: to put your ships

- the bottom grid: to keep track of where you missed or hit your opponent’s ship.

Use the battleship grids provided. Fill in squares for a ship with the correct multiplication fact (See example). To ‘hit’ a ship you must choose the correct multiplication fact. Example boat 1: 3 x 2 = 6 would be 1 hit for that ship. In order to completely sink it, 3 more hits are needed. Players say “hit”, “miss” or “sunk” each time in response. If a player gives an incorrect multiplication fact (3 X 2 = 5) they would lose their turn. The player to sink all their opponents' ships wins.