• 4.MD.C.5: Recognize angles as geometric shapes formed wherever two rays share a common endpoint
• 4.MD.C.6: Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure
• 5.G.A.2: Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane (spatial reasoning connection)
• 6.G.A.1: Find area of triangles and other polygons by composing into rectangles or decomposing into triangles (requires understanding of angles)
• 7.G.B.5: Use facts about supplementary, complementary, vertical, and adjacent angles in a multi-step problem to write and solve simple equations for an unknown angle
• 8.G.A.5: Use informal arguments to establish facts about angle relationships (foundation for geometric proofs)
• Empowered Learner: Students leverage technology to take an active role in choosing and achieving their learning goals
• Knowledge Constructor: Students critically curate resources using digital tools
Multiple Means of Representation:
• Visual reference grid showing 15° increments
• Optional protractor overlay for additional support
• Color-coded feedback messages by accuracy level
Multiple Means of Action & Expression:
• Touch and mouse interaction support
• Self-paced progression through questions
Multiple Means of Engagement:
• Immediate feedback with encouraging messages and specific tips
• Points-based system with goal to decrease score
• Performance analysis by angle category
Number of Questions: 10 per game (randomly selected from a bank of 25)
Scoring: Points = absolute difference from target angle. The goal is to decrease your score!
Feedback Levels:
• 0° off = Perfect! (0 points)
• 1-3° off = Excellent! (1-3 points)
• 4-7° off = Great job! (4-7 points)
• 8-15° off = Good try! (8-15 points)
• 16+° off = Keep practicing! (16+ points)
Contextual Tips: Students receive specific guidance based on their error (e.g., "click higher," reference to 90° benchmark)
This activity develops spatial reasoning and angle measurement skills through:
• Active Learning: Students construct angles rather than passively viewing them
• Immediate Feedback: Real-time error correction supports learning
• Formative Assessment: Teachers can identify misconceptions by angle category
• Differentiation: Random question selection allows repeated practice without memorization
Individual Practice:
• Warm-up Activity: Quick skill check at lesson start
• Station Rotation: Independent practice during small group instruction
• Intervention: Targeted practice for struggling students
• Formative Assessment: Screenshot results for data-driven instruction planning
• Self-Reflection: Students analyze their performance by angle category and identify personal areas for improvement
Partner Activity Structure:
• Role 1 - Drawer: Operates the device and draws angles on the canvas
• Role 2 - Coach: Provides verbal guidance and encouragement, helps strategize placement
• Partners switch roles after 5 questions
• Partners discuss strategies: "Where should we click for a 60° angle?" or "That was close - what should we adjust?"
• Promotes mathematical discourse and collaborative problem-solving
Students can submit their results via LMS:
1. Complete all 10 questions
2. Review the data report (no scrolling needed)
3. Take a screenshot of the entire report
4. Upload to your LMS assignment
The report shows performance by angle category, helping you identify specific areas for reteaching.
Designer: Dana Leonardo
AI Disclosure: This educational game was co-designed with AI assistance (Canva) to support standards-aligned mathematics instruction.