Independent Study in Evolving/Emerging Technologies - eSports

Course No. CTEET

Semesters: 2 Credits:

Prerequisite: None

Grade Level: 9-12


Students participating in this course will learn about all aspects of Esports as an industry and the many opportunities for participation in colleges and careers. Students will be immersed in experiences where they will develop skills used in the Esports industry and apply them for real world authentic purposes. In the process, they will maintain an electronic portfolio (Eportfolio) containing artifacts and documented experiences that they can use for applications to college and career opportunities.


Students will have multiple experiences managing and running high school Esports events both live and recorded. These practical experiences and leadership opportunities will be based on a structured development of students as responsible and professional digital citizens. Using the standards established by ISTE and resources from schools and organizations regarding Global Professional Skills (GPS), this course will prepare students to become proficient in the core skills, sometimes called soft skills, that will help them successfully navigate working with and leading teams to solve complicated problems, sometimes with creative solutions.