TASK 1: BRAINSTORM
On side A of your worksheet, list as many of the following as you can, creating a mind map for reference:
Sources of inspiration - examples of nature or architecture found in Singapore
Features - access, stairs, ropes, etc
Types of playground equipment - slides, swings, etc
The Prototyping Process.
TASK 2: INITIAL DESIGN IDEAS
Task.
Using your research, mind map and mood board, produce 3 initial design ideas. State your inspiration (thing from either nature or architecture that it is inspired by).
Sketch your three initial design ideas in the top three boxes on your worksheet as pointed out below.
TASK 3: SCAMPER
SCAMPER is a design strategy that helps (or even forces) us to generate innovative ideas.
EXAMPLE - SCAMPER IN USE
Example: Here you can see how element aon this design have been changed through the use of SCAMPER.
Task.
Choose one or more SCAMPER strategy and produce another design idea - sketch oin the worksheet
Repeat one more time, using a different SCAMPER strategy this time
Note how for Expanding, you must independently consider and include reference to inclusion - designing for everyone (those with physical disabilities, for example).