Isometric Front Facing View
Side View
Isometric Back Facing View
Face Close Up
I was tasked with creating a custom animatronic for the Five Nights at Freddy's game series for my class. Using ZBrush, I modeled the head of this model and placed it on the body, which was provided by Professor Alberto Bobadilla. I modified the body to match the style of my animatronic and created the tail (the original body model can be seen here. This model was rigged for me, however, I painted the weights and created custom animations for it. I tried to recreate the style of Five Nights at Freddy's Security Breach while mixing it with the original designs.
Model and Texture Dated: March 2023
Close up of the face and claws
Isometric View
High-Poly Mantis with UV Texture
Low-Poly Mantis with UV Texture
This was the first model I created for my 3D Asset Pipeline for Games (advanced 3D modeling) class after the summer break. Though this model is static, I wanted to use it as an opportunity to attempt to improve at creating more organic forms. During the course of this assignment, I learned how to retolopogize models and share textures between the low and high versions.
Model and Texture Dated: February 2023
Frostmourne
Close up of the crossguard
Full view of the sword
Close up of the runes, created using a custom brush
I created this model for my 3D Animation and Asset Production class using Maya. The texture was created in Substance Painter, which I did outside of class using a Wacom Cintiq over the course of about four hours. I did it after learning more about the software. I am not sure how long the model took, however, I would guess about an hour or two. This was the first independent model that I created for this class. I am really happy with how it turned out!
Model Dated: October 2022
Texture Dated: December 2022
Full Length
Top
Handle Detail
Rigged and Coiled (Maya)
I created this model for my 3D Animation and Asset Production class using Maya and again textured it in Substance Painter. This model was a challenge for me to create a model with more intricate detail, as seen with the top of the handle. It was also more difficult to create a model that was symmetrical in four lines while simultaneously being hollow. I tried to stay as on-model as possible by following a reference sheet for the show on Twitter.
Model and Texture Dated: December 2022
*Based off of the Monster Hunter Tri Felyne/Palico
Isometric View
Front View
Side View
Back View
I created this model for my 3D Animation and Asset Production class using Maya and again textured it in Substance Painter. This was the first model that I textured after gaining more experience with Substance Painter. I drew the textures by hand and experimented with having multiple textures on one model for the first time (note the nose, eyes, and paw pads).
Model and Texture Dated: November 2022