The goal of this class is for you to find your niche in the software/gaming/coding space. The best way to do that is to sample a lot of tasties on the buffet! We can do this through Pet Projects!
For your Pet Project, you can choose from a variety of Unity projects or other software! (You're welcome to suggest alternative projects if there is something else you want to try.)
The expectation is that you dedicate a minimum of 5 hours per week to making progress on your chosen project.
You will document your progress weekly in Flipgrid and give/recieve peer feedback. Directions to follow!
Please check out the resources provided to get started!
Read the Quick Notes in the section below!
PICK: Review the Pet Projects Options page and pick a project.
PLAN: Complete and submit the Pet Project Plan (found in itslearning)
PLAY: Begin working on your Pet Project!!!
PORTFOLIO: Update your portfolio each week to document your progress. Include your Flipgrid Status Update and brief written explanation of progress.
Remember to submit the link to your portfolio on the Status Update drop box, and share the link in the Peer Feedback. Continue to provide peer feedback to your classmates!
While there are many tutorials provided, your project should go beyond the tutorials. (You are welcome to find additional resources for your project beyond what is provided.) Can you change out assets or portions of code to really make the project something unique? What would make your portfolio standout?
Likely, your project will evolve as you start to learn more, so your process will be fluid and your deadlines will change. However, you should still use weekly benchmarks to show your progress. (Note: Sometimes troubleshooting can eat up a lot of your hours!)
You may work with partners.
After you finish your chosen project, you will start a new one of your choosing. This is the format the Game Design class will use for all of Quarter 3. Or...maybe your work will just be a work in progress and you don't finish it within the confines of this course!
Some projects are experimental; it’s ok to fail as long as you make attempts at troubleshooting and document your process. If you are learning and gaining new skills/insights into software, then you are doing the right thing!