What is Games4Change? How do you partcipate? Check out the details below, and then follow Steps 1-5!
G4C is a game design competition that invites students to create digital games about issues impacting their communities.
Games are engaging platforms to share stories and cultural ideals. Games are the perfect medium to inspire activism, spread awareness, and connect to others. Making a game about a serious topic is the perfect way to engage your audience!
Let's make something that means something! Check out the video below for an overview of G4C!
For the competition, you'll create a game about one of the themes below! You can use any platform you wish to create your game, so long as you can upload your game to a web browser to submit it to the competition!
This year's themes are:
Choice A: Advocating for Animals
Choice B: Resilience Through Games
Before creating your game, please review the Competition Guide PDF below!
Additionally, please follow this "Competition Rules & Guidelines" link and review the information at the bottom of that page.
Let's get some inspiration for your game by viewing some examples!
Last year, our very own FVA Game Design Student, Jacob Tate, won the Grand Prize for the G4C Atlanta competition! He won a $1,000 scholarship, a tablet, and his game was played by Nolan Bushnell (founder of Atari) on a live stream at the awards ceremony!
Check out examples of last year's winner in the Arcade!
Notice in the examples:
Many of them used simple platforms like Scratch. Your game does not have to be fancy. It's all about the messaging and fun!
How they used the themes and solid principles of game design.
Now that you've gotten some inspo...it's time to plan!
To do:
1. Pick one of the themes below and do some research with the resources provided!
Choice A: Advocating for Animals
Choice B: Resilience Through Games
2. Decide on a message for your game! How will you have an original, impactful message/experience?
3. Decide which tools you want to use! Review the G4C Student Resources page. Pick the game engine you want to use, and find any other tools you might want to incorporate! (You do not have to use Unity. You can use any platform that can publish a game to the web. And don't discount Scratch - you can make amazing games on that site!!)
4. Plan your game! Use this Game & Technical Design Document! Turn it in to itslearning before you move on to Step 4!
A note about timing: You can work on this game for a minimum of 3 weeks, and a maximum of 7 weeks. When your game is complete and teacher approved, you'll be able to move on to Pet Projects! (In otherwords, you can be finished as early as January 29, but as late as February 26).
Submitted your Game & Technical Design Document in itslearning?
Yay! You can get started!
You can work on this game for a minimum of 3 weeks, and a maximum of 7 weeks. When your game is complete and teacher approved, you'll be able to move on to Pet Projects! (In otherwords, you can be finished as early as January 29, but as late as February 26).
Be ready to share a status update and give peer feedback each week!
Starting the week of January 11, you'll be assigned a Review Team!
Each Thursday, you'll share a quick Flipgrid "Status Update" to show your progress for the week. In the Flipgrid, you'll include a link to your game thus far and describe any challenge you're having, and post it to the "Review Team Check-in" discussion board in itslearning!
By Friday afternoon, you'll re-visit the "Review Team Check-in" discussion board and look for Status Update posts from members of your Review Team. Then, you'll provide any suggestions you have for their projects, based on playtesting their games. You can provide written feedback on the discussion board, or also reply direclty to your teammates' Flipgrids!
Last, you'll submit your Flipgrid link as the "Teacher Check Off!"
See itslearning for more details! :)
KEEP IT SIMPLE!!! You cannot build Fortnite in a day. Or a year. Be realistic about your schedule! Quality over quantity, yo.
Your game doesn’t have to be complete to submit it in the contest. It can be a conceptual demo.
Focus on the message! What will people learn by experiencing your game? What will be inspiring about it?
Make sure your assets are NOT copyrighted! Duh. Always. Give credit for sources you use and keep it legal, kids!
You can have a group of up to 4. Don’t be a deadweight companion pet.
Consider documenting your process in your portfolio each week! You can submit a link to your portfolio as part of your contest entry, and this could help add points to your score for the competition!