The School Library Journal wrote that play can stimulate critical thinking and enhance emotional intelligence to help motivate students to explore new academic experiences. They also feature seven stark benefits that stations can bring to a school library, including:
A focus on the present
Time dedicated to learning through physical activity
The opportunity to think critically and independently
A hands-on approach to problem-solving
A major mood booster
The foundation for a school community
The motivation to repurpose and recycle materials
I look forward to seeing the benefits as students discover what our library has to offer this school year!
Our Imagination Stations all correlate to the American Association of School Librarians National Standards. Our current stations include:
Friendship & Community (SEL Role Play Station)
We are using role play to explore what it means to communicate and why communicating is important to building relationships and community. We communicate clearly when we are able to express our ideas clearly and when we pay attention to each other’s emotions, thoughts, and actions. Understanding each other helps us play, work, think, and grow together! In our friendship and community station, we act out good communication skills as the characters we choose come together for some fun filled activities and adventures!
Students are given a new prompt for role playing every two weeks that corresponds to our SEL theme as well as our monthly library lessons.
Tinkering Makerspace
We are constructing new knowledge using our AASL Standards:
First, we engage with each other by expressing curiosity about a topic of personal interest or curricular relevance. (V. Explore, C. Share, 1)
Then, we explore and create. We use the materials to persist through self-directed pursuits by tinkering and making. (V. Explore, B. Create, 2)
We are using several different types of materials to tinker, build, and create new things. The current materials we have to choose from are marble runs, magnets, connecting straws, and recycled materials.
Lego Makerspace
We are constructing new knowledge using our AASL Standards:
First, we engage with each other by expressing curiosity about a topic of personal interest or curricular relevance. (V. Explore, C. Share, 1)
Then, we explore and create. We use the materials to persist through self-directed pursuits by tinkering and making. (V. Explore, B. Create, 2)
We can complete a Lego challenge, we can use the prompts to create, or we can free build.
The History of Gaming
Through a 3-part research lesson we were able to personalize our use of information technologies. We are practicing and recognizing capabilities and skills that can be developed, improved, and expanded. (V. Explore, D. Grow, 2; VI. Engage, D. Grow, 1)
We can use Bloxels and Pixel Blocks to continue exploring the history of pixels. A pixel is the tiny area of illumination on a screen, when you put many pixels together, they create an image.
We will also explore our History of Gaming Station, through a Pac-Man arcade, Super Nintendo, and a Nintendo Switch. We can engage with each other as we practice and recognize that skills can be developed, improved, and expanded, especially if we work together. Gaming is also another form of role play which is essential to forming skills such as collaboration, creativity, and problem solving.
Crafting
We are generating products that illustrate learning. (I. Inquire, B. Create 3) and interacting with content presented by others. (I. Inquire, C. Share, 1)
When we use our crafting station, we are responding to the story we listened to during our mini-lesson. Most of our crafts are “make and take,” so we can take home what we create and share it with others. This will be a visible reminder for discussing what we learned today in the library!
*Stations may change throughout the course of the school year, but the aforementioned 5 will remain open the entire school year.*