ART HOUSE GAME

PICKPOCKETS of Citizen Street

- a Charles Dickens’ stealth game where you steel to survive.

PICKPOCKETS of Citizen Street is a sequential game. In each episode you control a new character with a unique ability and unique challenges. And each kid you play has a unique story which unfolds during the episode and effects the lives of other kids, that you can unlock and play as in new episodes.

The core mechanic in PICK POCKETS is inspired by classic stealth games, with sneaking, using sound, shadows and diversion to beat the game. But the game also introduces a unique element of dexterity blending combo elements from extreme sports games such as SSX and Tony Hawks. Because pickpocketing is not just about stealing money, it is about doing it with style.

The game takes place in the storyworld CITIZEN STREET developed by the game veteran Simon Jon Andreasen, and the game is developed by a group of super hot upcomming talents from the National Filmschool of Denmark and the Royal Danish Academy of Arts.


Game design: Andreas Nøhr

Narative design: Nana Jørly

Code design: Aleksander Fjellvang

Game director: Simon Jon Andreasen


Company: Gamle Hest Holding APS


The aim is to present the game at AMAZE in 2024, and start launching episodes late 2024 and during 2025.