3D Scene Design Exemplars in 24-25
We practice scene design in Unity, including game assets, prefabs, cameras, lighting, menus, particle systems, coding scripts, sound, skybox, and more. The culminating semester one mission was to create three-dimensional scenes in January 2025 that included at least one coding script, at least two lighting effects (not including directional light), at least one particle system, sound effects or music, and a camera that followed their player's GameObject with a third-person perspective. Enjoy these student-narrated screencast examples that included demonstrations, commentary, identification of strengths, areas for growth, and creative approaches to scene design.