Game Design & Development Gray Boxing Exemplars in 23-24
Game Design & Development Gray Boxing Exemplars in 23-24
Game design and development pathway students have been practicing game design for a game that supports the Keep America Beautiful non-profit. Every student completed a game design document. Then students created a drawing, identified a theme and genre, determined their audience, key pillars, features, main aim, enablers, blockers, win conditions and lose conditions. They created a very basic gray box version of their game for KAB in Unity. Though some students incorporated working elements, it is not intended to be a working version. It is intended to be a very basic mock-up based on their planning in their game design document. However, these students went above and beyond. Enjoy these exemplar screencasts of gray boxing from Jane, Sam, Caden, and Ryan. Listen for industry terms and vocabulary that students are learning and applying.
Jane Staed
Ryan Woods
Caden Trayner
Sam Heersche
3D Scene Design Exemplars in 23-24
We have been practicing scene design in Unity, including game assets, prefabs, cameras, lighting, menus, particle systems, coding scripts, sound, skybox, and more. The culminating semester one mission was to create three-dimensional scenes in December 2023 that included at least one coding script, at least two lighting effects (not including directional light), at least one particle system, sound effects or music, and a camera that followed their player's GameObject with a third-person perspective. Enjoy these student-narrated screencast examples that included demonstrations, commentary, identification of strengths, areas for growth, and creative approaches to scene design.
Wyatt Robbinson
Noki Phillips
Ryan Woods
Zobia Zeadally
Jane Staed
Jaxon Long
Kendrick Vanzant
Jayden Barnett
Cara Halliday
Casper Herrington
Elaine Chen
Chris Gieringer
2D Game Kit Walkthrough Exemplars in 23-24
We have been practicing 2D game development in Unity using the Unity Learn platform, and a 2D Game Kit Walkthrough tutorial. Students followed the tutorial, created a new scene, and added all of the prefabs demonstrated in these videos. Then they narrated these screencasts in February, 2024. They include demonstrations of elements such as moving platforms, a door with a pressure pad, enemies, damage, sprites, teleporting, and use of prefabs with scripting.
Ella Hart
Leonardo Garcia Carriedo
Kendrick Vanzant