Crew Olympics is an annual event in which crews compete against other crews in various games that require both physical and mental agility. The crew with the best overall score for the day will win the title of best crew of the year. The purpose of Crew Olympics is to promote a strong sense of community and collaboration within crews. It is also an opportunity for the entire school to come together and engage in friendly competition.
One month prior to Crew Olympics, discuss the purpose, tone, and agenda for Crew Olympics with your crew. Then, set aside time in crew to practice for the various games in which students will be competing. After several practices determine which students will compete in each game. Discuss with your crew which nation you would like to represent. Brainstorm a list of at least three nations.
Two weeks prior to Crew Olympics teacher will input the nation their crew will represent into a Google spreadsheet. Nations are awarded on a first come first served basis. Work on your crew call if necessary.
One to Two weeks prior to Crew Olympics work on creating your nation’s flag. Determine what attire you will wear as a crew to represent your nation (ex. specially designed T-Shirt, specific colors, head gear, etc.). Determine your mascot’s attire/costume.
On the day of Crew Olympics you will have time in crew to complete any last minute preparations prior to opening ceremonies.
Parade of nations - The parade will take place in the halls of EPIC. Students will be retrieved from class and led by the Grand Marshall around the parade path. The flag bearer will take the principal place in the crew line, followed by the mascot, and then the remaining members of the crew. After the parade, crews will then be directed to transition to the gym at Russell Square for the opening ceremonies. Mascot judging will take place during the parade of nations.
Opening Ceremonies - Topics to be covered include: welcome address from the principal, the purpose and spirit of crew Olympics, behavioral expectations and the official commencement of the games.
Crew Calls - Each crew will present their crew call. Crew calls should be no longer than 15 seconds. They should represent the spirit of the crew and contain a college bound message. Crew calls will be judged on creativity, level of participation, clarity of presentation, and originality. The crews with the top three scores will be awarded certificates for 1st, 2nd, or 3rd place.
Mascot Competition - Mascots should somehow illustrate various cultural aspects of the nation their crew represents (i.e, France- beret). Mascots will be judged on creativity, authenticity (are they culturally appropriate?), and aesthetic appeal. The crews of the mascots with the top three scores will be awarded certificates for 1st, 2nd, or 3rd place.
Tug-O-War - Each crew will select two crew members to represent their crew in the grade level Tug-O War battle. 9th and 10th grade will compete against each other. 11th and 12th grade will compete against each other. Certificates will awarded to the winning grade levels.
Dodgeball Tournament – Members from each crew will compete against another crew in a dodge ball game. Crews will have 15 minutes to play a round. The winning team’s points will be determined by a point differential based on the number of players each team has remaining in the game when time is called (i.e., if Crew A has 3 players remaining and Crew B has 5 players remaining, then Crew B wins with a point total of 2 points.) The winning team will be awarded 3 additional points for winning the challenge. If a crew gets everyone out on the other team with time remaining, in addition to the point differential, that crew will be awarded 8 points instead of 3. If there's a large amount of time remaining, another round can be played for fun (no additional points will be awarded). Crew teachers along with two additional staff members will serve as facilitators. Crew teachers cannot participate in the challenge. There will be a penalty of 1 point for each crew member in attendance that refuses to participate.
Relay Races - Each crew will create 3 three-legged race pairs, 3 wheel barrow pairs, and 3 crab walkers. This makes a total of 15 crew members (no crew member should participate twice unless there are not enough students in the crew to make up the required teams). The competing crew members (one race category at a time) must race from point A to point B and then back to point A. The racers can compete in any order so long as they complete the relay. The race will be timed. Of the two crews, the team that completes the relay in the fastest time will receive 3 points. The top three teams that have the fastest time for the entire school will receive bonus points- 1st= 5 points, 2nd= 3 points, 3rd= 1 point. There will be a 1 point penalty for each crew member in attendance that refused to participate. Crew teachers will serve as facilitators.
Giants, Wizards, and Elves - Each crew starts out with an equal amount of competing members. Each round, the competing crews will have 30 seconds to decide whether they will collectively represent a giant, wizard, or elf. Then they will line up to face each other at the designated middle zone. On the count of three everyone on the team does the action that represents their selected character (Giants put their hands up over their heads, wizards put their hands out straight in front of them wiggling their fingers, and elves make pointy ears on their head with their pointer fingers). Giants beat elves, elves beat wizards and wizards beat giants. The winning team chases the other team and tries to capture/tag as many members on the other team as possible before they reach their designated safety zone (if both teams choose the same character, then they will regroup and select another character). When a student is captured/tagged, s/he will sit out the remainder of the rounds. Crews will play as many rounds as possible in 15 minutes. When time is called, the winning team’s points will be determined by a point differential based on the number of players each team has remaining in the game when time is called (i.e., if Crew A has 3 players remaining and Crew B has 5 players remaining, then Crew B wins with a point total of 2 points.) The winning team will be awarded 3 additional points for winning the challenge. If a crew gets everyone out on the other team with time remaining, in addition to the point differential, that crew will be awarded 8 points instead of 3. There will be a 1 point penalty for each crew member in attendance that refuses to participate. Crew teachers will serve as facilitators.
Chain reaction - One crew teacher will be the coin flipper and one crew teacher will be the monitor. The coin flipper sits on one end and the monitor on the other. Crew members from each crew will line up evenly in a row and hold hands. The person closest to the coin flipper will rotate to the end and back again.
The coin flipper will flip the coin. If it is heads, the person closest to the coin flipper will squeeze the hand of the person next to them and that continues down the line. The last person in the line picks up the object that is on a desk. The first group to successfully pick up the object wins that round (but not the game). The person from the winning team nearest the coin flipper will rotate to the last place in line and everyone else moves up. This continues until time is called. There is no talking or noise making and all eyes, with the exception of the team members nearest the coin flipper, must be looking at the object on the desk. When time is called, the winning team’s points will be determined by a point differential based on the number of students who have rotated forward for each team (i.e., if Crew A has 3 players who rotated and Crew B has 5 players who rotated, then Crew B wins with a point total of 2 points.) The winning team will be awarded 3 additional points for winning the challenge. If a crew rotates everyone before time is called, in addition to the point differential, that crew will be awarded 8 points instead of 3. There will be a 1 point penalty for cheating (i.e., looking and talking). There will be a 1 point penalty for each attending crew member that refuses to participate.
Puzzlers - Each crew will be broken into three groups. Each group will be given one of the following puzzle types (logic puzzle, rebus puzzle, or brain teaser). Groups will be have 10 minutes to solve as many of the puzzles as possible. 3 points will be awarded to the crew with the most correct answers for each puzzle type (a total of 9 points possible). There will be a 1 point penalty cheating. There will be a 1 point penalty for each attending crew member that refuses to participate. Crew teachers will serve as facilitators.
Pictionary - Facilitators will select a number from 1-10. They will call on one person from each crew to state a number from 1-10. The crew with the number closest to the facilitator’s chosen number will go begin the first round. For each round the team selects a different student to be the illustrator. The illustrator has one minute to get his/her team to guess as many illustrations as possible based on the illustration cards. The illustrator cannot write words. The illustrator cannot use sounds or gestures as clues. The rounds continue with each team alternating the roles until time is called. When time is called, the winning team’s points will be determined by a point differential based on the number of correct guesses for team (i.e., if Crew A has 3 correct guesses and Crew B has 5 correct guesses, then Crew B wins with a point total of 2 points.) The winning team will be awarded 3 additional points for winning the challenge. There will be a 1 point penalty for each instance of cheating (i.e., talking out of turn, using gestures). There will be a 1 point penalty for each attending crew member that refuses to participate.
3-6-9 (Buzz) -Select an even number of crew students for each crew to stand in a circle. The first student begins counting. When the number three or any multiple of three appears, instead of saying the number, the one whose turn has come is to say, “Buzz.” For example, one, two, buzz, four, five, buzz, seven, eight, buzz, ten, eleven, buzz, buzz, fourteen, fifteen, sixteen, seventeen and so forth. When a student says the number three or any multiple of three they are eliminated and the counting starts over. If a person pauses for longer than 3 seconds they are eliminated as well. Play continues until the end of the designated time. When time is called, the team with the most crew members remaining in the circle wins the challenge. The winning team’s points will be determined by a point differential based on the number of crew members remaining in the game (i.e., if Crew A has 3 crew members remaining and Crew B has 5 crew members remaining, then Crew B wins with a point total of 2 points.) The winning team will be awarded 3 additional points for winning the challenge. There will be a 1 point penalty for each instance of cheating (i.e., talking out of turn, using gestures). There will be a 1 point penalty for each attending crew member that refuses to participate. Crew teachers will serve as facilitators. (This game will replace relay races in the event of rain.)
Closing Ceremonies - Awards will be presented to 1st, 2nd, and 3rd place crews. Awards may also be presented for best crew mascot, best crew spirit/sportsmanship, and best demonstrations of courage, collaboration, progress, perseverance, and responsibility.
*Tie Breaker - In the event of a school wide tie, a round of Giants, Wizards, and Elves between the tied teams will be played to determine placing.
*Poor Sportsmanship - One point per infraction will be deducted from the crews of students who exhibit poor sportsmanship (i.e., name calling, use of profanity, booing, inappropriate physical contact, etc.).
*Crew cup Winner Privileges – Crew cup winners from each grade level will receive professionally designed t-shirts for Crew Olympics. They will also get to select the crew against which they will compete in the dodge ball challenge.