Functions of digital technology (e.g. leisure, information, education, communication, dissemination and outreach, mobilization, utilitarian application), effects of digital technology on lifestyles and relationships, commercial aspects of digital platforms, etc.
Varied use among young people, overall positive and negative experiences (e.g. learning and sharing, digital well-being, cyberaddiction, echo chambers, cyberbullying), main legal frameworks applicable to actions in digital spaces and consequences, etc.