For this project I animated a train in a mountain scene. I made use of many of the tools we learned about it class, including the use of a plane to make a small mountain range (small being the operative word), the use of motion paths for cameras, trains, and repeated items, and some background imaging.
While my sister has never been fan of squash as far as foods go, most people love squash and stretch. People also love snowmen, so I used a squash and stretch technique to illustrate a the snowman jumping up and down in celebration of Christmas. I illustrated the simple movement with the three spheres (snowballs) and then added a carrot, some buttons, and eyes that moved at the same pace.
I used the graph editor to cycle through the movement repeatedly, which was incredibly useful. In future projects, I hope to learn how to apply this animation to multiple iterations of the same object.
Having learned that camera angles play a huge role in good animation, I spent a larger chunk of my time staging the scene. I used three camera angles in the scene, but was most excited about the first and the second shots. Above, you see the train, the passenger, and the tracks in image one, as well as the presents, ornaments, and nature elements in the second image.
Though I modeled a lot of objects in this scene (the railroad tracks, the presents, the mountains, the snow man, amongst other things), I was most proud of how the ornaments came out. Using the Arnold render, I think they turned out really nicely and look like they do in real life. Though they are purposefully sized to be a bit bigger than they would be in your average Christmas ornament set, the small exaggerations make the scene a bit more fun.
In the final scene, the train crashes through the gate. I used an arc to illustrate the gates motion, but added some rotations, a slight bounce (and another small arc), to illustrate this.
Though this is certainly a small thing to discuss, the exaggeration had no small effect. I purposefully enlarged certain elements in the scene, including, but not limited to, the huge Christmas tree in the middle of the scene, the large presents, and the well oversized ornaments. (You'll note that the passenger in the opening scene and the ornaments are about the same size).
I did this to draw the viewer's attention to something. As the train was moving, it was hard to maintain a particular focus on anything, so by enlarging certain features, I felt that the user was better able to appreciate the individual elements.
When it came time to do a bulk render, my Maya skills failed me. I opted to go to the media center, but their Maya skills also failed. For some reason, the Maya software render method crashed without producing any rendered frames. My assumption is that it was a cause of one of the imported .obj items, but it surprised me nonetheless. As that is the case, my shading is dreadful and the speed is also iffy. I tried to slow it down in iMovie the best that I could, but Play-blast only provides so much control. Regardless, I had fun working on it, and considering the above, the end result is certainly respectful.
I tried to stick closer to my actual drawings this time around. Though I was not able to quite get the mountains to be the right degree of snowcapped, the skylight-background image took car of that for me.
Tree 1: (unlit): https://free3d.com/3d-model/christmas-tree-891764.html
Christmas tree in the middle: https://free3d.com/3d-model/christmas-tree-v2--519851.html
Train: https://www.cgtrader.com/free-3d-models/vehicle/train/train-1adec9bf-6bed-4b3a-b6b1-b8c6669feeef