The objective is to move the mouse through the path without missing any treats on its way.
Materials Needed
A deck of cards
A toy mouse or small stuffed animal
At least 5 objects to represent treats
How to play
One person acts as the Computer (who moves the mouse by listening to the programmer’s instructions). The other person acts as the Programmer (who gives the commands). The Programmer gives verbal instructions like 'Move Forward' (state how many card spaces), 'Move Backward' (state how many card spaces), and 'Turn Right' or 'Turn Left' to guide the computer/mouse throughout the path, without missing any of the treats.
The challenge level of the game can be increased by creating a more complex maze and putting obstacles in pathways that the mouse has to escape from or manoeuvre around.