Sandboxes

MINECRAFT

What can we learn?

  • Exploring an open world
  • Little to no instructions, peer teaching
  • Limited proscribed objectives, goals should be self-defined
  • Choice and individuality
  • Easter eggs and hidden content that rewards creativity and risk taking

How can we use this?

  • Using AR and VR to create interactive environments that can be explored
  • Hiding content and options in unusual places that reward exploration
  • Try to provide students with tools and not set limits or impose our own ideas that may stifle creativity

Examples:

  • Creations of any kind
  • Puzzle/problem solving
  • Simulations