- Exploring an open world
 - Little to no instructions, peer teaching
 - Limited proscribed objectives, goals should be self-defined
 - Choice and individuality
 - Easter eggs and hidden content that rewards creativity and risk taking
 
- Using AR and VR to create interactive environments that can be explored 
 - Hiding content and options in unusual places that reward exploration
 - Try to provide students with tools and not set limits or impose our own ideas that may stifle creativity
 
- Creations of any kind
 - Puzzle/problem solving
 - Simulations