The elements of game

When examining how games can be used to enhance educational outcomes it is useful to think about the elements of games that make them engaging.

I suspect that most teachers use some or all of these elements in their teaching already, without thinking of them specifically as gamification strategies.

For each of the elements I have endeavoured to think about the types of resources that could be made with them and suggested some of the tools or games that could be used. I do not claim to have created a truly comprehensive list and would welcome ideas in the suggestions box.

This page is a work in progress and I will be refining the details for each element of game as time goes on.

Chance

Competition

Cooperation

Creation

Discovery

Meaningful Feedback

Model/Simulate

Puzzle

Problem solve

Rewards

Scenario/Story

Visible achievement