Casual gaming
FARMVILLE
FARMVILLE
What can we learn?
What can we learn?
- People willing to spend hours doing the same thing over and over.
- Gives you tonnes of tiny achievement hits that make it addictive.
- Has an in game currency that you can purchase with real money to get advantages. Often this is used to argue for points but points only work when they provide a real advantage - they should be hard to earn but genuinely valuable.
How can we use this?
How can we use this?
- Drill and repetition can be useful and hard to motivate
- Creating engaging activities
- Levelling up or boss fights
- Timers
Examples:
Examples:
- Primary games/activities that need drill and repetition
- Classroom management
- Exam study - particularly for HSC subjects that require memorisation