Computer Science

3rd - 5th

Expand The Week Under Your Grade For Great Things To Learn This Week

Use the arrows to expand/collapse each section:

Grade 3

Week 1: April 6-10

Learning Goal: Basic Programming Concepts including:

  • Sequencing
  • Events
  • Animation
  • Problem Solving
  • Drawing shapes and patterns
  • Repetition
  • Conditional logic

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to Clever and click "Log in with your AD login" button. Then use your student ID and password to login (the instructions for student password information should have been emailed out from your school site. It's important you login to Tynker via Clever so you can access the lessons assigned!).
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom.'
  5. Find Programming 101.
  6. Students work their way through the lessons in sequential order (1-6) to review and build new skills in coding.

**Parents:

Do not feel pressure for your student to make it through all of the lessons. There are 6 lessons in this group and students should work at their own pace. The 40 minute time is merely a suggestion.

Week 2: April 13-17

This week we are introducing a new Computer Science module called Barbie: You Can Be Anything! Don’t let the title trick you, this is fun for all students.

All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing
  • Events
  • Problem Solving
  • Debugging
  • Repetition

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad with Internet

Learn & Practice:

  1. Go to Clever.
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’.
  5. Find Barbie: You Can Be Anything.
  6. Students work their way through the lessons in sequential order (1-6) to review and build new skills in coding.


Parents: Do not feel pressure for your student to make it through all of the lessons. More than anything we want your student to have fun exploring Computer Science.

Week 3: April 20-24

Learning Goal: Basic Programming Concepts including:

  • Use programming for science projects
  • Build a slideshow on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login to Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom.’
  5. Find Life Science.
  6. Students work their way through the lessons in sequential order to review and build new skills in coding. These center around earth science and nature in honor of the 50th Anniversary of Earth Day!

Parents: Do not feel pressure for your student to make it through all of the lessons in this group. Students should work at their own pace. The 40 minute time is merely a suggestion.

Week 4: April 27 - May 1

This week we are introducing a new Computer Science module called Programming 102 Lessons 1-8! All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login on Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker,
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’.
  5. Find Programming 102.
  6. Students work their way through the lessons in sequential order (1-8) to review and build new skills in coding.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!

Week 5: May 4-8

This week we are continuing the module Programming 102 and working on lessons 9-16. All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login on Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’
  5. Find Programming 102
  6. Students work their way through the lessons in sequential order (9-16) to review and build new skills in coding. Do not worry if they were not able to finish 1-8! Start wherever they last left off.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!

Week 6: May 11-13

All of the modules from the past 5 weeks are available for you to continue!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to Clever
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’
  5. Find any program that interests your student!
  6. Students work their way through the lessons in sequential order to review and build new skills in coding. Start wherever they last left off.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!


Grade 4

Week 1: April 6-10

Learning Goal: Basic Programming Concepts including:

  • Sequencing
  • Events
  • Animation
  • Problem Solving
  • Drawing shapes and patterns
  • Repetition
  • Conditional logic

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to Clever and click "Log in with your AD login" button. Then use your student ID and password to login (the instructions for student password information should have been emailed out from your school site. It's important you login to Tynker via Clever so you can access the lessons assigned!).
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom.'
  5. Find Programming 101.
  6. Students work their way through the lessons in sequential order (1-6) to review and build new skills in coding.

**Parents:

Do not feel pressure for your student to make it through all of the lessons. There are 6 lessons in this group and students should work at their own pace. The 40 minute time is merely a suggestion.

Week 2: April 13-17

This week we are introducing a new Computer Science module called Barbie: You Can Be Anything! Don’t let the title trick you, this is fun for all students.

All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing
  • Events
  • Problem Solving
  • Debugging
  • Repetition

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad with Internet

Learn & Practice:

  1. Go to Clever.
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’.
  5. Find Barbie: You Can Be Anything.
  6. Students work their way through the lessons in sequential order (1-6) to review and build new skills in coding.


Parents: Do not feel pressure for your student to make it through all of the lessons. More than anything we want your student to have fun exploring Computer Science.

Week 3: April 20-24

Learning Goal: Basic Programming Concepts including:

  • Use programming for science projects
  • Build a slideshow on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login to Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom.’
  5. Find Life Science.
  6. Students work their way through the lessons in sequential order to review and build new skills in coding. These center around earth science and nature in honor of the 50th Anniversary of Earth Day!

Parents: Do not feel pressure for your student to make it through all of the lessons in this group. Students should work at their own pace. The 40 minute time is merely a suggestion.

Week 4: April 27 - May 1

This week we are introducing a new Computer Science module called Programming 102 Lessons 1-8! All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login on Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker,
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’.
  5. Find Programming 102.
  6. Students work their way through the lessons in sequential order (1-8) to review and build new skills in coding.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!

Week 5: May 4-8

This week we are continuing the module Programming 102 and working on lessons 9-16. All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login on Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’
  5. Find Programming 102
  6. Students work their way through the lessons in sequential order (9-16) to review and build new skills in coding. Do not worry if they were not able to finish 1-8! Start wherever they last left off.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!

Week 6: May 11-13

All of the modules from the past 5 weeks are available for you to continue!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to Clever
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’
  5. Find any program that interests your student!
  6. Students work their way through the lessons in sequential order to review and build new skills in coding. Start wherever they last left off.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!


Grade 5

Week 1: April 6-10

Learning Goal: Basic Programming Concepts including:

  • Sequencing
  • Events
  • Animation
  • Problem Solving
  • Drawing shapes and patterns
  • Repetition
  • Conditional logic

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to Clever and click "Log in with your AD login" button. Then use your student ID and password to login (the instructions for student password information should have been emailed out from your school site. It's important you login to Tynker via Clever so you can access the lessons assigned!).
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom.'
  5. Find Programming 101.
  6. Students work their way through the lessons in sequential order (1-6) to review and build new skills in coding.

**Parents:

Do not feel pressure for your student to make it through all of the lessons. There are 6 lessons in this group and students should work at their own pace. The 40 minute time is merely a suggestion.

Week 2: April 13-17

This week we are introducing a new Computer Science module called Barbie: You Can Be Anything! Don’t let the title trick you, this is fun for all students.

All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing
  • Events
  • Problem Solving
  • Debugging
  • Repetition

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad with Internet

Learn & Practice:

  1. Go to Clever.
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’.
  5. Find Barbie: You Can Be Anything.
  6. Students work their way through the lessons in sequential order (1-6) to review and build new skills in coding.


Parents: Do not feel pressure for your student to make it through all of the lessons. More than anything we want your student to have fun exploring Computer Science.

Week 3: April 20-24

Learning Goal: Basic Programming Concepts including:

  • Use programming for science projects
  • Build a slideshow on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login to Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom.’
  5. Find Life Science.
  6. Students work their way through the lessons in sequential order to review and build new skills in coding. These center around earth science and nature in honor of the 50th Anniversary of Earth Day!

Parents: Do not feel pressure for your student to make it through all of the lessons in this group. Students should work at their own pace. The 40 minute time is merely a suggestion.

Week 4: April 27 - May 1

This week we are introducing a new Computer Science module called Programming 102 Lessons 1-8! All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login on Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker.
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’.
  5. Find Programming 102.
  6. Students work their way through the lessons in sequential order (1-8) to review and build new skills in coding.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!

Week 5: May 4-8

This week we are continuing the module Programming 102 and working on lessons 9-16. All of the modules from last week are also still available if you wish to continue these instead!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to and login on Clever. (Check the Elementary Login Page for information on how!)
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’
  5. Find Programming 102
  6. Students work their way through the lessons in sequential order (9-16) to review and build new skills in coding. Do not worry if they were not able to finish 1-8! Start wherever they last left off.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!

Week 6: May 11-13

All of the modules from the past 5 weeks are available for you to continue!

Learning Goal: Basic Programming Concepts including:

  • Sequencing with animation
  • Events
  • Game designing
  • Functions
  • Programming to write interactive stories, design characters, and create special effects
  • Debugging

Estimated Time for The Week:

40 minutes (or more, if you wish!)

Type of Lesson:

Plugged

Materials:

Computer, Tablet, or iPad

Learn & Practice:

  1. Go to Clever
  2. Click the link to Tynker
  3. Your student’s name should appear in the top left corner if they have logged in correctly.
  4. To the right should be their ‘Classroom’
  5. Find any program that interests your student!
  6. Students work their way through the lessons in sequential order to review and build new skills in coding. Start wherever they last left off.


Parents: Do not feel pressure for your student to make it through all of the lessons. The 40 minute time is merely a suggestion. More than anything we want your student to have fun exploring Computer Science!


Looking for a future week? Check back after 12:00pm (noon) on Sundays, when new weekly content goes live!