Digital Content & Tools LOOK FORS
Digital Content & Tools LOOK FORS
Ways to Bring Digital Content & Tools to Life in the Classroom
Ways to Bring Digital Content & Tools to Life in the Classroom
ADAPTIVE CONTENT
ADAPTIVE CONTENT
- Guaranteed and Viable Curriculum - Consider what all students should know and be able to do in your classroom and how that relates to other classrooms, content areas, and grade levels (article, infographic, self-assessment, rubrics for curriculum evaluation)
- Differentiated Instruction and Practice - Use an online provider and digital tools to deliver students with on-level instruction or guided practice for 10/15/20 minutes per day. (Example #1; Example #2)
- Planning for Adaptive Content - Consider up front what type of data your digital content provider will provide and how you might use it in order to thoughtfully embed that provider in your unit (article; K example, 5th example)
CUSTOMIZABLE CONTENT
CUSTOMIZABLE CONTENT
- Individualized Playlists - Students work through an playlist or work plan of activities at their own or a set pace (Playlist 101, Example #1; Example #2, Example #3)
- Gamification - Set up content in the form of a game, in which students can earn points, level up, and track progress (Tips; Example; More Examples; see a school built around gamification)
- Culturally Responsive Content - consider how a variety of tools can lead to more culturally responsive learning activities for students (article, principles of CRC, webinars)
- Use an LMS or Class Website to Host Content - Use a platform like Google Classroom or a class website to house materials that can be accessed anytime, anywhere.
- Digital Direct Instruction - Record or curate video-based direct instruction that can be delivered away from class (Traditional Flipped; In-Class Flip). Have students receive direct-instruction from a teacher-built or curated video or resource that would otherwise be delivered in full-group format. (Example #1; Example #2)
EMERGING TECH
EMERGING TECH
- Virtual Reality - immersive learning in computer-generated simulation or recreation of an environment or situation (Discovery Ed Virtual Field Trips, YouTube VR Channel)
- Augmented Reality - technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it (Article, Video of Examples)
- Coding - the language used to create computer software, apps, and websites. (Code.org projects, Everyone Can Code, Girls Who Code)
- 3D Modeling - software that allows one to re-create a digital model or animation of a physical object (SMART Notebook 3D Models)
Digital Content & Tools Resources for PL Teams and Staff
Digital Content & Tools Resources for PL Teams and Staff
Mini Sessions to Host with Teachers Related to Digital Content & Tools: