Guidelines for Technology Projects

(Note - judges rubric contains point values for each of the following components, if a component is not present, no points will be awarded)

"Scientists try to understand how nature works; technical engineers improve existing programs or create new programs all together." Technology projects often involve creating new computer software (like a new game), robotics, or creating and writing a new algorithms to solve a problem or improve on existing algorithm. Simulations, models, or 'virtual reality' are other areas on which to conduct research.

1) Define the problem you have encountered - Ask - “How can I make this program better?” or “who needs what, because of why?” or "do I need to create a whole new/different program?"

2) Perform background research. Find out if anything has already been done or developed to better meet your needs. What makes them strong or weak solutions? 

3) Criteria - make a list of characteristics of how/what your product should posses or how it should perform. Think of trying to improve/create the "perfect" product. You will test your prototypes against these criteria.

4) Make a materials list with your preliminary designs Consider costs, manufacturing and user requirements. 

5) Build and test a prototype/program! Consider reliability, repair and servicing. Take note of these things for your data book. Compare your prototype against your criteria - how well did it meet your needs?

6) Retest and redesign If you need to! - Can you make even better improvements/changes?

7) Compare your prototypes to your criteria to see which one best meets your criteria and determine the best possible solution to the problem you encountered.


Sample "technology" project

copy of STEM Fair - Engineering

judging rubrics